Reworked how servers preallocate RIDs, should fix #10970
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@@ -77,7 +77,7 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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}
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CircleShape2D::CircleShape2D()
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: Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) {
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: Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) {
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radius = 10;
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_update_shape();
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