Reworked how servers preallocate RIDs, should fix #10970
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@@ -67,7 +67,7 @@ void RectangleShape2D::_bind_methods() {
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}
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RectangleShape2D::RectangleShape2D()
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: Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RECTANGLE)) {
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: Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
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extents = Vector2(10, 10);
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_update_shape();
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