Fix spamming errors when SoftBody pinned nodes have no attachment
There was a specific case where the node path wasn't checked for validity before trying to access the attachment node. It could cause lots of error log noise in both editor and game.
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@@ -768,7 +768,9 @@ void SoftBody3D::_reset_points_offsets() {
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PinnedPoint *w = pinned_points.ptrw();
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for (int i = pinned_points.size() - 1; 0 <= i; --i) {
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if (!r[i].spatial_attachment) {
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w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path));
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if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) {
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w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path));
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}
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}
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if (!r[i].spatial_attachment) {
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