Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
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@@ -71,7 +71,6 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
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texture = p_texture;
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update();
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emit_signal("texture_changed");
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_change_notify("texture");
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}
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Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
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