Fix for Node3D request gizmos multiple times
This can result in multiple gizmos being created for the same nodes in some circumstances
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@@ -154,6 +154,7 @@ private:
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#ifdef TOOLS_ENABLED
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Vector<Ref<Node3DGizmo>> gizmos;
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bool gizmos_requested : 1;
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bool gizmos_disabled : 1;
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bool gizmos_dirty : 1;
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bool transform_gizmo_visible : 1;
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