Sprite to polygon conversion improvements
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate - Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes - Error popup only when no polygon could be generated at all - Added option to shrink pixels (to get rid of small separate islands) - Fixed polygon preview (lines were sometimes not showing along the borders) Fixes #32564, #29267
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@@ -67,7 +67,8 @@ class SpriteEditor : public Control {
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Vector<int> computed_indices;
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SpinBox *simplification;
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SpinBox *island_merging;
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SpinBox *grow_pixels;
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SpinBox *shrink_pixels;
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Button *update_preview;
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void _menu_option(int p_option);
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