Fix NavigationServer internals still using float instead of real_t
Fixes that some NavigationServer internals still used float instead of real_t in some parts.
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@@ -108,18 +108,18 @@ public:
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return up;
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}
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void set_cell_size(float p_cell_size);
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float get_cell_size() const {
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void set_cell_size(real_t p_cell_size);
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real_t get_cell_size() const {
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return cell_size;
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}
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void set_edge_connection_margin(float p_edge_connection_margin);
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float get_edge_connection_margin() const {
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void set_edge_connection_margin(real_t p_edge_connection_margin);
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real_t get_edge_connection_margin() const {
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return edge_connection_margin;
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}
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void set_link_connection_radius(float p_link_connection_radius);
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float get_link_connection_radius() const {
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void set_link_connection_radius(real_t p_link_connection_radius);
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real_t get_link_connection_radius() const {
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return link_connection_radius;
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}
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