begin new serialization framework

also got rid of STL dependency on triangulator
This commit is contained in:
Juan Linietsky
2015-02-15 01:19:46 -03:00
parent 7ebb224ec1
commit 2185c018f6
13 changed files with 729 additions and 206 deletions

View File

@@ -22,9 +22,9 @@
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <algorithm>
#include "triangulator.h"
using namespace std;
#define TRIANGULATOR_VERTEXTYPE_REGULAR 0
#define TRIANGULATOR_VERTEXTYPE_START 1
@@ -163,9 +163,9 @@ int TriangulatorPartition::Intersects(Vector2 &p11, Vector2 &p12, Vector2 &p21,
}
//removes holes from inpolys by merging them with non-holes
int TriangulatorPartition::RemoveHoles(list<TriangulatorPoly> *inpolys, list<TriangulatorPoly> *outpolys) {
list<TriangulatorPoly> polys;
list<TriangulatorPoly>::iterator holeiter,polyiter,iter,iter2;
int TriangulatorPartition::RemoveHoles(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *outpolys) {
List<TriangulatorPoly> polys;
List<TriangulatorPoly>::Element *holeiter,*polyiter,*iter,*iter2;
long i,i2,holepointindex,polypointindex;
Vector2 holepoint,polypoint,bestpolypoint;
Vector2 linep1,linep2;
@@ -177,15 +177,15 @@ int TriangulatorPartition::RemoveHoles(list<TriangulatorPoly> *inpolys, list<Tri
//check for trivial case (no holes)
hasholes = false;
for(iter = inpolys->begin(); iter!=inpolys->end(); iter++) {
if(iter->IsHole()) {
for(iter = inpolys->front(); iter; iter=iter->next()) {
if(iter->get().IsHole()) {
hasholes = true;
break;
}
}
if(!hasholes) {
for(iter = inpolys->begin(); iter!=inpolys->end(); iter++) {
outpolys->push_back(*iter);
for(iter = inpolys->front(); iter; iter=iter->next()) {
outpolys->push_back(iter->get());
}
return 1;
}
@@ -195,8 +195,8 @@ int TriangulatorPartition::RemoveHoles(list<TriangulatorPoly> *inpolys, list<Tri
while(1) {
//find the hole point with the largest x
hasholes = false;
for(iter = polys.begin(); iter!=polys.end(); iter++) {
if(!iter->IsHole()) continue;
for(iter = polys.front(); iter; iter=iter->next()) {
if(!iter->get().IsHole()) continue;
if(!hasholes) {
hasholes = true;
@@ -204,38 +204,38 @@ int TriangulatorPartition::RemoveHoles(list<TriangulatorPoly> *inpolys, list<Tri
holepointindex = 0;
}
for(i=0; i < iter->GetNumPoints(); i++) {
if(iter->GetPoint(i).x > holeiter->GetPoint(holepointindex).x) {
for(i=0; i < iter->get().GetNumPoints(); i++) {
if(iter->get().GetPoint(i).x > holeiter->get().GetPoint(holepointindex).x) {
holeiter = iter;
holepointindex = i;
}
}
}
if(!hasholes) break;
holepoint = holeiter->GetPoint(holepointindex);
holepoint = holeiter->get().GetPoint(holepointindex);
pointfound = false;
for(iter = polys.begin(); iter!=polys.end(); iter++) {
if(iter->IsHole()) continue;
for(i=0; i < iter->GetNumPoints(); i++) {
if(iter->GetPoint(i).x <= holepoint.x) continue;
if(!InCone(iter->GetPoint((i+iter->GetNumPoints()-1)%(iter->GetNumPoints())),
iter->GetPoint(i),
iter->GetPoint((i+1)%(iter->GetNumPoints())),
for(iter = polys.front(); iter; iter=iter->next()) {
if(iter->get().IsHole()) continue;
for(i=0; i < iter->get().GetNumPoints(); i++) {
if(iter->get().GetPoint(i).x <= holepoint.x) continue;
if(!InCone(iter->get().GetPoint((i+iter->get().GetNumPoints()-1)%(iter->get().GetNumPoints())),
iter->get().GetPoint(i),
iter->get().GetPoint((i+1)%(iter->get().GetNumPoints())),
holepoint))
continue;
polypoint = iter->GetPoint(i);
polypoint = iter->get().GetPoint(i);
if(pointfound) {
v1 = Normalize(polypoint-holepoint);
v2 = Normalize(bestpolypoint-holepoint);
if(v2.x > v1.x) continue;
}
pointvisible = true;
for(iter2 = polys.begin(); iter2!=polys.end(); iter2++) {
if(iter2->IsHole()) continue;
for(i2=0; i2 < iter2->GetNumPoints(); i2++) {
linep1 = iter2->GetPoint(i2);
linep2 = iter2->GetPoint((i2+1)%(iter2->GetNumPoints()));
for(iter2 = polys.front(); iter2; iter2=iter2->next()) {
if(iter2->get().IsHole()) continue;
for(i2=0; i2 < iter2->get().GetNumPoints(); i2++) {
linep1 = iter2->get().GetPoint(i2);
linep2 = iter2->get().GetPoint((i2+1)%(iter2->get().GetNumPoints()));
if(Intersects(holepoint,polypoint,linep1,linep2)) {
pointvisible = false;
break;
@@ -254,18 +254,18 @@ int TriangulatorPartition::RemoveHoles(list<TriangulatorPoly> *inpolys, list<Tri
if(!pointfound) return 0;
newpoly.Init(holeiter->GetNumPoints() + polyiter->GetNumPoints() + 2);
newpoly.Init(holeiter->get().GetNumPoints() + polyiter->get().GetNumPoints() + 2);
i2 = 0;
for(i=0;i<=polypointindex;i++) {
newpoly[i2] = polyiter->GetPoint(i);
newpoly[i2] = polyiter->get().GetPoint(i);
i2++;
}
for(i=0;i<=holeiter->GetNumPoints();i++) {
newpoly[i2] = holeiter->GetPoint((i+holepointindex)%holeiter->GetNumPoints());
for(i=0;i<=holeiter->get().GetNumPoints();i++) {
newpoly[i2] = holeiter->get().GetPoint((i+holepointindex)%holeiter->get().GetNumPoints());
i2++;
}
for(i=polypointindex;i<polyiter->GetNumPoints();i++) {
newpoly[i2] = polyiter->GetPoint(i);
for(i=polypointindex;i<polyiter->get().GetNumPoints();i++) {
newpoly[i2] = polyiter->get().GetPoint(i);
i2++;
}
@@ -274,8 +274,8 @@ int TriangulatorPartition::RemoveHoles(list<TriangulatorPoly> *inpolys, list<Tri
polys.push_back(newpoly);
}
for(iter = polys.begin(); iter!=polys.end(); iter++) {
outpolys->push_back(*iter);
for(iter = polys.front(); iter; iter=iter->next()) {
outpolys->push_back(iter->get());
}
return 1;
@@ -366,7 +366,7 @@ void TriangulatorPartition::UpdateVertex(PartitionVertex *v, PartitionVertex *ve
}
//triangulation by ear removal
int TriangulatorPartition::Triangulate_EC(TriangulatorPoly *poly, list<TriangulatorPoly> *triangles) {
int TriangulatorPartition::Triangulate_EC(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) {
long numvertices;
PartitionVertex *vertices;
PartitionVertex *ear;
@@ -440,20 +440,20 @@ int TriangulatorPartition::Triangulate_EC(TriangulatorPoly *poly, list<Triangula
return 1;
}
int TriangulatorPartition::Triangulate_EC(list<TriangulatorPoly> *inpolys, list<TriangulatorPoly> *triangles) {
list<TriangulatorPoly> outpolys;
list<TriangulatorPoly>::iterator iter;
int TriangulatorPartition::Triangulate_EC(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles) {
List<TriangulatorPoly> outpolys;
List<TriangulatorPoly>::Element*iter;
if(!RemoveHoles(inpolys,&outpolys)) return 0;
for(iter=outpolys.begin();iter!=outpolys.end();iter++) {
if(!Triangulate_EC(&(*iter),triangles)) return 0;
for(iter=outpolys.front();iter;iter=iter->next()) {
if(!Triangulate_EC(&(iter->get()),triangles)) return 0;
}
return 1;
}
int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, list<TriangulatorPoly> *parts) {
list<TriangulatorPoly> triangles;
list<TriangulatorPoly>::iterator iter1,iter2;
int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts) {
List<TriangulatorPoly> triangles;
List<TriangulatorPoly>::Element *iter1,*iter2;
TriangulatorPoly *poly1,*poly2;
TriangulatorPoly newpoly;
Vector2 d1,d2,p1,p2,p3;
@@ -480,17 +480,17 @@ int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, list<Trian
if(!Triangulate_EC(poly,&triangles)) return 0;
for(iter1 = triangles.begin(); iter1 != triangles.end(); iter1++) {
poly1 = &(*iter1);
for(iter1 = triangles.front(); iter1 ; iter1=iter1->next()) {
poly1 = &(iter1->get());
for(i11=0;i11<poly1->GetNumPoints();i11++) {
d1 = poly1->GetPoint(i11);
i12 = (i11+1)%(poly1->GetNumPoints());
d2 = poly1->GetPoint(i12);
isdiagonal = false;
for(iter2 = iter1; iter2 != triangles.end(); iter2++) {
for(iter2 = iter1; iter2 ; iter2=iter2->next()) {
if(iter1 == iter2) continue;
poly2 = &(*iter2);
poly2 = &(iter2->get());
for(i21=0;i21<poly2->GetNumPoints();i21++) {
if((d2.x != poly2->GetPoint(i21).x)||(d2.y != poly2->GetPoint(i21).y)) continue;
@@ -536,28 +536,28 @@ int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, list<Trian
}
triangles.erase(iter2);
*iter1 = newpoly;
poly1 = &(*iter1);
iter1->get() = newpoly;
poly1 = &(iter1->get());
i11 = -1;
continue;
}
}
for(iter1 = triangles.begin(); iter1 != triangles.end(); iter1++) {
parts->push_back(*iter1);
for(iter1 = triangles.front(); iter1 ; iter1=iter1->next()) {
parts->push_back(iter1->get());
}
return 1;
}
int TriangulatorPartition::ConvexPartition_HM(list<TriangulatorPoly> *inpolys, list<TriangulatorPoly> *parts) {
list<TriangulatorPoly> outpolys;
list<TriangulatorPoly>::iterator iter;
int TriangulatorPartition::ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *parts) {
List<TriangulatorPoly> outpolys;
List<TriangulatorPoly>::Element* iter;
if(!RemoveHoles(inpolys,&outpolys)) return 0;
for(iter=outpolys.begin();iter!=outpolys.end();iter++) {
if(!ConvexPartition_HM(&(*iter),parts)) return 0;
for(iter=outpolys.front();iter;iter=iter->next()) {
if(!ConvexPartition_HM(&(iter->get()),parts)) return 0;
}
return 1;
}
@@ -565,14 +565,14 @@ int TriangulatorPartition::ConvexPartition_HM(list<TriangulatorPoly> *inpolys, l
//minimum-weight polygon triangulation by dynamic programming
//O(n^3) time complexity
//O(n^2) space complexity
int TriangulatorPartition::Triangulate_OPT(TriangulatorPoly *poly, list<TriangulatorPoly> *triangles) {
int TriangulatorPartition::Triangulate_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) {
long i,j,k,gap,n;
DPState **dpstates;
Vector2 p1,p2,p3,p4;
long bestvertex;
real_t weight,minweight,d1,d2;
Diagonal diagonal,newdiagonal;
list<Diagonal> diagonals;
List<Diagonal> diagonals;
TriangulatorPoly triangle;
int ret = 1;
@@ -666,7 +666,7 @@ int TriangulatorPartition::Triangulate_OPT(TriangulatorPoly *poly, list<Triangul
newdiagonal.index2 = n-1;
diagonals.push_back(newdiagonal);
while(!diagonals.empty()) {
diagonal = *(diagonals.begin());
diagonal = (diagonals.front()->get());
diagonals.pop_front();
bestvertex = dpstates[diagonal.index2][diagonal.index1].bestvertex;
if(bestvertex == -1) {
@@ -697,7 +697,7 @@ int TriangulatorPartition::Triangulate_OPT(TriangulatorPoly *poly, list<Triangul
void TriangulatorPartition::UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates) {
Diagonal newdiagonal;
list<Diagonal> *pairs;
List<Diagonal> *pairs;
long w2;
w2 = dpstates[a][b].weight;
@@ -712,15 +712,15 @@ void TriangulatorPartition::UpdateState(long a, long b, long w, long i, long j,
pairs->push_front(newdiagonal);
dpstates[a][b].weight = w;
} else {
if((!pairs->empty())&&(i <= pairs->begin()->index1)) return;
while((!pairs->empty())&&(pairs->begin()->index2 >= j)) pairs->pop_front();
if((!pairs->empty())&&(i <= pairs->front()->get().index1)) return;
while((!pairs->empty())&&(pairs->front()->get().index2 >= j)) pairs->pop_front();
pairs->push_front(newdiagonal);
}
}
void TriangulatorPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) {
list<Diagonal> *pairs;
list<Diagonal>::iterator iter,lastiter;
List<Diagonal> *pairs;
List<Diagonal>::Element *iter,*lastiter;
long top;
long w;
@@ -733,25 +733,29 @@ void TriangulatorPartition::TypeA(long i, long j, long k, PartitionVertex *verti
}
if(j-i > 1) {
pairs = &(dpstates[i][j].pairs);
iter = pairs->end();
lastiter = pairs->end();
while(iter!=pairs->begin()) {
iter--;
if(!IsReflex(vertices[iter->index2].p,vertices[j].p,vertices[k].p)) lastiter = iter;
iter = NULL;
lastiter = NULL;
while(iter!=pairs->front()) {
if (!iter)
iter=pairs->back();
else
iter=iter->prev();
if(!IsReflex(vertices[iter->get().index2].p,vertices[j].p,vertices[k].p)) lastiter = iter;
else break;
}
if(lastiter == pairs->end()) w++;
if(lastiter == NULL) w++;
else {
if(IsReflex(vertices[k].p,vertices[i].p,vertices[lastiter->index1].p)) w++;
else top = lastiter->index1;
if(IsReflex(vertices[k].p,vertices[i].p,vertices[lastiter->get().index1].p)) w++;
else top = lastiter->get().index1;
}
}
UpdateState(i,k,w,top,j,dpstates);
}
void TriangulatorPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) {
list<Diagonal> *pairs;
list<Diagonal>::iterator iter,lastiter;
List<Diagonal> *pairs;
List<Diagonal>::Element* iter,*lastiter;
long top;
long w;
@@ -766,36 +770,36 @@ void TriangulatorPartition::TypeB(long i, long j, long k, PartitionVertex *verti
if (k-j > 1) {
pairs = &(dpstates[j][k].pairs);
iter = pairs->begin();
if((!pairs->empty())&&(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->index1].p))) {
iter = pairs->front();
if((!pairs->empty())&&(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->get().index1].p))) {
lastiter = iter;
while(iter!=pairs->end()) {
if(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->index1].p)) {
while(iter!=NULL) {
if(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->get().index1].p)) {
lastiter = iter;
iter++;
iter=iter->next();
}
else break;
}
if(IsReflex(vertices[lastiter->index2].p,vertices[k].p,vertices[i].p)) w++;
else top = lastiter->index2;
if(IsReflex(vertices[lastiter->get().index2].p,vertices[k].p,vertices[i].p)) w++;
else top = lastiter->get().index2;
} else w++;
}
UpdateState(i,k,w,j,top,dpstates);
}
int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<TriangulatorPoly> *parts) {
int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *parts) {
Vector2 p1,p2,p3,p4;
PartitionVertex *vertices;
DPState2 **dpstates;
long i,j,k,n,gap;
list<Diagonal> diagonals,diagonals2;
List<Diagonal> diagonals,diagonals2;
Diagonal diagonal,newdiagonal;
list<Diagonal> *pairs,*pairs2;
list<Diagonal>::iterator iter,iter2;
List<Diagonal> *pairs,*pairs2;
List<Diagonal>::Element* iter,*iter2;
int ret;
TriangulatorPoly newpoly;
list<long> indices;
list<long>::iterator iiter;
List<long> indices;
List<long>::Element* iiter;
bool ijreal,jkreal;
n = poly->GetNumPoints();
@@ -903,7 +907,7 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
newdiagonal.index2 = n-1;
diagonals.push_front(newdiagonal);
while(!diagonals.empty()) {
diagonal = *(diagonals.begin());
diagonal = (diagonals.front()->get());
diagonals.pop_front();
if((diagonal.index2 - diagonal.index1) <=1) continue;
pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs);
@@ -912,23 +916,23 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
break;
}
if(!vertices[diagonal.index1].isConvex) {
iter = pairs->end();
iter--;
j = iter->index2;
iter = pairs->back();
j = iter->get().index2;
newdiagonal.index1 = j;
newdiagonal.index2 = diagonal.index2;
diagonals.push_front(newdiagonal);
if((j - diagonal.index1)>1) {
if(iter->index1 != iter->index2) {
if(iter->get().index1 != iter->get().index2) {
pairs2 = &(dpstates[diagonal.index1][j].pairs);
while(1) {
if(pairs2->empty()) {
ret = 0;
break;
}
iter2 = pairs2->end();
iter2--;
if(iter->index1 != iter2->index1) pairs2->pop_back();
iter2 = pairs2->back();
if(iter->get().index1 != iter2->get().index1) pairs2->pop_back();
else break;
}
if(ret == 0) break;
@@ -938,21 +942,21 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
diagonals.push_front(newdiagonal);
}
} else {
iter = pairs->begin();
j = iter->index1;
iter = pairs->front();
j = iter->get().index1;
newdiagonal.index1 = diagonal.index1;
newdiagonal.index2 = j;
diagonals.push_front(newdiagonal);
if((diagonal.index2 - j) > 1) {
if(iter->index1 != iter->index2) {
if(iter->get().index1 != iter->get().index2) {
pairs2 = &(dpstates[j][diagonal.index2].pairs);
while(1) {
if(pairs2->empty()) {
ret = 0;
break;
}
iter2 = pairs2->begin();
if(iter->index2 != iter2->index2) pairs2->pop_front();
iter2 = pairs2->front();
if(iter->get().index2 != iter2->get().index2) pairs2->pop_front();
else break;
}
if(ret == 0) break;
@@ -978,7 +982,7 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
newdiagonal.index2 = n-1;
diagonals.push_front(newdiagonal);
while(!diagonals.empty()) {
diagonal = *(diagonals.begin());
diagonal = (diagonals.front())->get();
diagonals.pop_front();
if((diagonal.index2 - diagonal.index1) <= 1) continue;
@@ -989,21 +993,20 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
diagonals2.push_front(diagonal);
while(!diagonals2.empty()) {
diagonal = *(diagonals2.begin());
diagonal = (diagonals2.front()->get());
diagonals2.pop_front();
if((diagonal.index2 - diagonal.index1) <= 1) continue;
ijreal = true;
jkreal = true;
pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs);
if(!vertices[diagonal.index1].isConvex) {
iter = pairs->end();
iter--;
j = iter->index2;
if(iter->index1 != iter->index2) ijreal = false;
iter = pairs->back();
j = iter->get().index2;
if(iter->get().index1 != iter->get().index2) ijreal = false;
} else {
iter = pairs->begin();
j = iter->index1;
if(iter->index1 != iter->index2) jkreal = false;
iter = pairs->front();
j = iter->get().index1;
if(iter->get().index1 != iter->get().index2) jkreal = false;
}
newdiagonal.index1 = diagonal.index1;
@@ -1028,8 +1031,8 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
indices.sort();
newpoly.Init((long)indices.size());
k=0;
for(iiter = indices.begin();iiter!=indices.end();iiter++) {
newpoly[k] = vertices[*iiter].p;
for(iiter = indices.front();iiter;iiter=iiter->next()) {
newpoly[k] = vertices[iiter->get()].p;
k++;
}
parts->push_back(newpoly);
@@ -1049,8 +1052,8 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
//the algorithm used here is outlined in the book
//"Computational Geometry: Algorithms and Applications"
//by Mark de Berg, Otfried Cheong, Marc van Kreveld and Mark Overmars
int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, list<TriangulatorPoly> *monotonePolys) {
list<TriangulatorPoly>::iterator iter;
int TriangulatorPartition::MonotonePartition(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *monotonePolys) {
List<TriangulatorPoly>::Element *iter;
MonotoneVertex *vertices;
long i,numvertices,vindex,vindex2,newnumvertices,maxnumvertices;
long polystartindex, polyendindex;
@@ -1060,8 +1063,8 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
bool error = false;
numvertices = 0;
for(iter = inpolys->begin(); iter != inpolys->end(); iter++) {
numvertices += iter->GetNumPoints();
for(iter = inpolys->front(); iter ; iter=iter->next()) {
numvertices += iter->get().GetNumPoints();
}
maxnumvertices = numvertices*3;
@@ -1069,8 +1072,8 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
newnumvertices = numvertices;
polystartindex = 0;
for(iter = inpolys->begin(); iter != inpolys->end(); iter++) {
poly = &(*iter);
for(iter = inpolys->front(); iter ; iter=iter->next()) {
poly = &(iter->get());
polyendindex = polystartindex + poly->GetNumPoints()-1;
for(i=0;i<poly->GetNumPoints();i++) {
vertices[i+polystartindex].p = poly->GetPoint(i);
@@ -1085,7 +1088,9 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
//construct the priority queue
long *priority = new long [numvertices];
for(i=0;i<numvertices;i++) priority[i] = i;
std::sort(priority,&(priority[numvertices]),VertexSorter(vertices));
SortArray<long,VertexSorter> sorter;
sorter.compare.vertices=vertices;
sorter.sort(priority,numvertices);
//determine vertex types
char *vertextypes = new char[maxnumvertices];
@@ -1118,13 +1123,13 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
//binary search tree that holds edges intersecting the scanline
//note that while set doesn't actually have to be implemented as a tree
//complexity requirements for operations are the same as for the balanced binary search tree
set<ScanLineEdge> edgeTree;
Set<ScanLineEdge> edgeTree;
//store iterators to the edge tree elements
//this makes deleting existing edges much faster
set<ScanLineEdge>::iterator *edgeTreeIterators,edgeIter;
edgeTreeIterators = new set<ScanLineEdge>::iterator[maxnumvertices];
pair<set<ScanLineEdge>::iterator,bool> edgeTreeRet;
for(i = 0; i<numvertices; i++) edgeTreeIterators[i] = edgeTree.end();
Set<ScanLineEdge>::Element **edgeTreeIterators,*edgeIter;
edgeTreeIterators = new Set<ScanLineEdge>::Element*[maxnumvertices];
// Pair<Set<ScanLineEdge>::Element*,bool> edgeTreeRet;
for(i = 0; i<numvertices; i++) edgeTreeIterators[i] = NULL;
//for each vertex
for(i=0;i<numvertices;i++) {
@@ -1141,8 +1146,7 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
newedge.p1 = v->p;
newedge.p2 = vertices[v->next].p;
newedge.index = vindex;
edgeTreeRet = edgeTree.insert(newedge);
edgeTreeIterators[vindex] = edgeTreeRet.first;
edgeTreeIterators[vindex] = edgeTree.insert(newedge);
helpers[vindex] = vindex;
break;
@@ -1162,24 +1166,24 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
newedge.p1 = v->p;
newedge.p2 = v->p;
edgeIter = edgeTree.lower_bound(newedge);
if(edgeIter == edgeTree.begin()) {
if(edgeIter == edgeTree.front()) {
error = true;
break;
}
edgeIter--;
edgeIter=edgeIter->prev();
//Insert the diagonal connecting vi to helper(ej) in D.
AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->index],
AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->get().index],
vertextypes, edgeTreeIterators, &edgeTree, helpers);
vindex2 = newnumvertices-2;
v2 = &(vertices[vindex2]);
//helper(e j)<29>vi
helpers[edgeIter->index] = vindex;
helpers[edgeIter->get().index] = vindex;
//Insert ei in T and set helper(ei) to vi.
newedge.p1 = v2->p;
newedge.p2 = vertices[v2->next].p;
newedge.index = vindex2;
edgeTreeRet = edgeTree.insert(newedge);
edgeTreeIterators[vindex2] = edgeTreeRet.first;
edgeTreeIterators[vindex2] = edgeTree.insert(newedge);
helpers[vindex2] = vindex2;
break;
@@ -1198,19 +1202,19 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
newedge.p1 = v->p;
newedge.p2 = v->p;
edgeIter = edgeTree.lower_bound(newedge);
if(edgeIter == edgeTree.begin()) {
if(edgeIter == edgeTree.front()) {
error = true;
break;
}
edgeIter--;
edgeIter=edgeIter->prev();
//if helper(ej) is a merge vertex
if(vertextypes[helpers[edgeIter->index]]==TRIANGULATOR_VERTEXTYPE_MERGE) {
if(vertextypes[helpers[edgeIter->get().index]]==TRIANGULATOR_VERTEXTYPE_MERGE) {
//Insert the diagonal connecting vi to helper(e j) in D.
AddDiagonal(vertices,&newnumvertices,vindex2,helpers[edgeIter->index],
AddDiagonal(vertices,&newnumvertices,vindex2,helpers[edgeIter->get().index],
vertextypes, edgeTreeIterators, &edgeTree, helpers);
}
//helper(e j)<29>vi
helpers[edgeIter->index] = vindex2;
helpers[edgeIter->get().index] = vindex2;
break;
case TRIANGULATOR_VERTEXTYPE_REGULAR:
@@ -1230,27 +1234,26 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
newedge.p1 = v2->p;
newedge.p2 = vertices[v2->next].p;
newedge.index = vindex2;
edgeTreeRet = edgeTree.insert(newedge);
edgeTreeIterators[vindex2] = edgeTreeRet.first;
edgeTreeIterators[vindex2] = edgeTree.insert(newedge);
helpers[vindex2] = vindex;
} else {
//Search in T to find the edge ej directly left of vi.
newedge.p1 = v->p;
newedge.p2 = v->p;
edgeIter = edgeTree.lower_bound(newedge);
if(edgeIter == edgeTree.begin()) {
if(edgeIter == edgeTree.front()) {
error = true;
break;
}
edgeIter--;
edgeIter=edgeIter->prev();
//if helper(ej) is a merge vertex
if(vertextypes[helpers[edgeIter->index]]==TRIANGULATOR_VERTEXTYPE_MERGE) {
if(vertextypes[helpers[edgeIter->get().index]]==TRIANGULATOR_VERTEXTYPE_MERGE) {
//Insert the diagonal connecting vi to helper(e j) in D.
AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->index],
AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->get().index],
vertextypes, edgeTreeIterators, &edgeTree, helpers);
}
//helper(e j)<29>vi
helpers[edgeIter->index] = vindex;
helpers[edgeIter->get().index] = vindex;
}
break;
}
@@ -1308,8 +1311,8 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
//adds a diagonal to the doubly-connected list of vertices
void TriangulatorPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
char *vertextypes, set<ScanLineEdge>::iterator *edgeTreeIterators,
set<ScanLineEdge> *edgeTree, long *helpers)
char *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
Set<ScanLineEdge> *edgeTree, long *helpers)
{
long newindex1,newindex2;
@@ -1337,13 +1340,13 @@ void TriangulatorPartition::AddDiagonal(MonotoneVertex *vertices, long *numverti
vertextypes[newindex1] = vertextypes[index1];
edgeTreeIterators[newindex1] = edgeTreeIterators[index1];
helpers[newindex1] = helpers[index1];
if(edgeTreeIterators[newindex1] != edgeTree->end())
edgeTreeIterators[newindex1]->index = newindex1;
if(edgeTreeIterators[newindex1] != NULL)
edgeTreeIterators[newindex1]->get().index = newindex1;
vertextypes[newindex2] = vertextypes[index2];
edgeTreeIterators[newindex2] = edgeTreeIterators[index2];
helpers[newindex2] = helpers[index2];
if(edgeTreeIterators[newindex2] != edgeTree->end())
edgeTreeIterators[newindex2]->index = newindex2;
if(edgeTreeIterators[newindex2] != NULL)
edgeTreeIterators[newindex2]->get().index = newindex2;
}
bool TriangulatorPartition::Below(Vector2 &p1, Vector2 &p2) {
@@ -1354,8 +1357,12 @@ bool TriangulatorPartition::Below(Vector2 &p1, Vector2 &p2) {
return false;
}
//sorts in the falling order of y values, if y is equal, x is used instead
bool TriangulatorPartition::VertexSorter::operator() (long index1, long index2) {
bool TriangulatorPartition::VertexSorter::operator() (long index1, long index2) const {
if(vertices[index1].p.y > vertices[index2].p.y) return true;
else if(vertices[index1].p.y == vertices[index2].p.y) {
if(vertices[index1].p.x > vertices[index2].p.x) return true;
@@ -1392,7 +1399,7 @@ bool TriangulatorPartition::ScanLineEdge::operator < (const ScanLineEdge & other
//triangulates monotone polygon
//O(n) time, O(n) space complexity
int TriangulatorPartition::TriangulateMonotone(TriangulatorPoly *inPoly, list<TriangulatorPoly> *triangles) {
int TriangulatorPartition::TriangulateMonotone(TriangulatorPoly *inPoly, List<TriangulatorPoly> *triangles) {
long i,i2,j,topindex,bottomindex,leftindex,rightindex,vindex;
Vector2 *points;
long numpoints;
@@ -1524,19 +1531,19 @@ int TriangulatorPartition::TriangulateMonotone(TriangulatorPoly *inPoly, list<Tr
return 1;
}
int TriangulatorPartition::Triangulate_MONO(list<TriangulatorPoly> *inpolys, list<TriangulatorPoly> *triangles) {
list<TriangulatorPoly> monotone;
list<TriangulatorPoly>::iterator iter;
int TriangulatorPartition::Triangulate_MONO(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles) {
List<TriangulatorPoly> monotone;
List<TriangulatorPoly>::Element* iter;
if(!MonotonePartition(inpolys,&monotone)) return 0;
for(iter = monotone.begin(); iter!=monotone.end();iter++) {
if(!TriangulateMonotone(&(*iter),triangles)) return 0;
for(iter = monotone.front(); iter;iter=iter->next()) {
if(!TriangulateMonotone(&(iter->get()),triangles)) return 0;
}
return 1;
}
int TriangulatorPartition::Triangulate_MONO(TriangulatorPoly *poly, list<TriangulatorPoly> *triangles) {
list<TriangulatorPoly> polys;
int TriangulatorPartition::Triangulate_MONO(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) {
List<TriangulatorPoly> polys;
polys.push_back(*poly);
return Triangulate_MONO(&polys, triangles);