begin new serialization framework
also got rid of STL dependency on triangulator
This commit is contained in:
@@ -22,9 +22,9 @@
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <algorithm>
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#include "triangulator.h"
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using namespace std;
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#define TRIANGULATOR_VERTEXTYPE_REGULAR 0
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#define TRIANGULATOR_VERTEXTYPE_START 1
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@@ -163,9 +163,9 @@ int TriangulatorPartition::Intersects(Vector2 &p11, Vector2 &p12, Vector2 &p21,
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}
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//removes holes from inpolys by merging them with non-holes
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int TriangulatorPartition::RemoveHoles(list<TriangulatorPoly> *inpolys, list<TriangulatorPoly> *outpolys) {
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list<TriangulatorPoly> polys;
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list<TriangulatorPoly>::iterator holeiter,polyiter,iter,iter2;
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int TriangulatorPartition::RemoveHoles(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *outpolys) {
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List<TriangulatorPoly> polys;
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List<TriangulatorPoly>::Element *holeiter,*polyiter,*iter,*iter2;
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long i,i2,holepointindex,polypointindex;
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Vector2 holepoint,polypoint,bestpolypoint;
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Vector2 linep1,linep2;
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@@ -177,15 +177,15 @@ int TriangulatorPartition::RemoveHoles(list<TriangulatorPoly> *inpolys, list<Tri
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//check for trivial case (no holes)
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hasholes = false;
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for(iter = inpolys->begin(); iter!=inpolys->end(); iter++) {
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if(iter->IsHole()) {
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for(iter = inpolys->front(); iter; iter=iter->next()) {
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if(iter->get().IsHole()) {
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hasholes = true;
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break;
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}
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}
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if(!hasholes) {
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for(iter = inpolys->begin(); iter!=inpolys->end(); iter++) {
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outpolys->push_back(*iter);
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for(iter = inpolys->front(); iter; iter=iter->next()) {
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outpolys->push_back(iter->get());
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}
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return 1;
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}
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@@ -195,8 +195,8 @@ int TriangulatorPartition::RemoveHoles(list<TriangulatorPoly> *inpolys, list<Tri
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while(1) {
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//find the hole point with the largest x
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hasholes = false;
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for(iter = polys.begin(); iter!=polys.end(); iter++) {
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if(!iter->IsHole()) continue;
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for(iter = polys.front(); iter; iter=iter->next()) {
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if(!iter->get().IsHole()) continue;
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if(!hasholes) {
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hasholes = true;
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@@ -204,38 +204,38 @@ int TriangulatorPartition::RemoveHoles(list<TriangulatorPoly> *inpolys, list<Tri
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holepointindex = 0;
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}
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for(i=0; i < iter->GetNumPoints(); i++) {
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if(iter->GetPoint(i).x > holeiter->GetPoint(holepointindex).x) {
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for(i=0; i < iter->get().GetNumPoints(); i++) {
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if(iter->get().GetPoint(i).x > holeiter->get().GetPoint(holepointindex).x) {
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holeiter = iter;
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holepointindex = i;
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}
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}
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}
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if(!hasholes) break;
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holepoint = holeiter->GetPoint(holepointindex);
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holepoint = holeiter->get().GetPoint(holepointindex);
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pointfound = false;
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for(iter = polys.begin(); iter!=polys.end(); iter++) {
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if(iter->IsHole()) continue;
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for(i=0; i < iter->GetNumPoints(); i++) {
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if(iter->GetPoint(i).x <= holepoint.x) continue;
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if(!InCone(iter->GetPoint((i+iter->GetNumPoints()-1)%(iter->GetNumPoints())),
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iter->GetPoint(i),
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iter->GetPoint((i+1)%(iter->GetNumPoints())),
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for(iter = polys.front(); iter; iter=iter->next()) {
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if(iter->get().IsHole()) continue;
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for(i=0; i < iter->get().GetNumPoints(); i++) {
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if(iter->get().GetPoint(i).x <= holepoint.x) continue;
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if(!InCone(iter->get().GetPoint((i+iter->get().GetNumPoints()-1)%(iter->get().GetNumPoints())),
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iter->get().GetPoint(i),
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iter->get().GetPoint((i+1)%(iter->get().GetNumPoints())),
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holepoint))
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continue;
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polypoint = iter->GetPoint(i);
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polypoint = iter->get().GetPoint(i);
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if(pointfound) {
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v1 = Normalize(polypoint-holepoint);
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v2 = Normalize(bestpolypoint-holepoint);
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if(v2.x > v1.x) continue;
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}
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pointvisible = true;
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for(iter2 = polys.begin(); iter2!=polys.end(); iter2++) {
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if(iter2->IsHole()) continue;
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for(i2=0; i2 < iter2->GetNumPoints(); i2++) {
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linep1 = iter2->GetPoint(i2);
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linep2 = iter2->GetPoint((i2+1)%(iter2->GetNumPoints()));
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for(iter2 = polys.front(); iter2; iter2=iter2->next()) {
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if(iter2->get().IsHole()) continue;
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for(i2=0; i2 < iter2->get().GetNumPoints(); i2++) {
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linep1 = iter2->get().GetPoint(i2);
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linep2 = iter2->get().GetPoint((i2+1)%(iter2->get().GetNumPoints()));
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if(Intersects(holepoint,polypoint,linep1,linep2)) {
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pointvisible = false;
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break;
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@@ -254,18 +254,18 @@ int TriangulatorPartition::RemoveHoles(list<TriangulatorPoly> *inpolys, list<Tri
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if(!pointfound) return 0;
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newpoly.Init(holeiter->GetNumPoints() + polyiter->GetNumPoints() + 2);
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newpoly.Init(holeiter->get().GetNumPoints() + polyiter->get().GetNumPoints() + 2);
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i2 = 0;
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for(i=0;i<=polypointindex;i++) {
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newpoly[i2] = polyiter->GetPoint(i);
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newpoly[i2] = polyiter->get().GetPoint(i);
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i2++;
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}
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for(i=0;i<=holeiter->GetNumPoints();i++) {
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newpoly[i2] = holeiter->GetPoint((i+holepointindex)%holeiter->GetNumPoints());
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for(i=0;i<=holeiter->get().GetNumPoints();i++) {
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newpoly[i2] = holeiter->get().GetPoint((i+holepointindex)%holeiter->get().GetNumPoints());
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i2++;
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}
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for(i=polypointindex;i<polyiter->GetNumPoints();i++) {
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newpoly[i2] = polyiter->GetPoint(i);
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for(i=polypointindex;i<polyiter->get().GetNumPoints();i++) {
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newpoly[i2] = polyiter->get().GetPoint(i);
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i2++;
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}
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@@ -274,8 +274,8 @@ int TriangulatorPartition::RemoveHoles(list<TriangulatorPoly> *inpolys, list<Tri
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polys.push_back(newpoly);
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}
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for(iter = polys.begin(); iter!=polys.end(); iter++) {
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outpolys->push_back(*iter);
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for(iter = polys.front(); iter; iter=iter->next()) {
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outpolys->push_back(iter->get());
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}
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return 1;
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@@ -366,7 +366,7 @@ void TriangulatorPartition::UpdateVertex(PartitionVertex *v, PartitionVertex *ve
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}
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//triangulation by ear removal
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int TriangulatorPartition::Triangulate_EC(TriangulatorPoly *poly, list<TriangulatorPoly> *triangles) {
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int TriangulatorPartition::Triangulate_EC(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) {
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long numvertices;
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PartitionVertex *vertices;
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PartitionVertex *ear;
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@@ -440,20 +440,20 @@ int TriangulatorPartition::Triangulate_EC(TriangulatorPoly *poly, list<Triangula
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return 1;
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}
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int TriangulatorPartition::Triangulate_EC(list<TriangulatorPoly> *inpolys, list<TriangulatorPoly> *triangles) {
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list<TriangulatorPoly> outpolys;
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list<TriangulatorPoly>::iterator iter;
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int TriangulatorPartition::Triangulate_EC(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles) {
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List<TriangulatorPoly> outpolys;
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List<TriangulatorPoly>::Element*iter;
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if(!RemoveHoles(inpolys,&outpolys)) return 0;
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for(iter=outpolys.begin();iter!=outpolys.end();iter++) {
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if(!Triangulate_EC(&(*iter),triangles)) return 0;
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for(iter=outpolys.front();iter;iter=iter->next()) {
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if(!Triangulate_EC(&(iter->get()),triangles)) return 0;
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}
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return 1;
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}
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int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, list<TriangulatorPoly> *parts) {
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list<TriangulatorPoly> triangles;
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list<TriangulatorPoly>::iterator iter1,iter2;
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int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts) {
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List<TriangulatorPoly> triangles;
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List<TriangulatorPoly>::Element *iter1,*iter2;
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TriangulatorPoly *poly1,*poly2;
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TriangulatorPoly newpoly;
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Vector2 d1,d2,p1,p2,p3;
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@@ -480,17 +480,17 @@ int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, list<Trian
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if(!Triangulate_EC(poly,&triangles)) return 0;
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for(iter1 = triangles.begin(); iter1 != triangles.end(); iter1++) {
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poly1 = &(*iter1);
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for(iter1 = triangles.front(); iter1 ; iter1=iter1->next()) {
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poly1 = &(iter1->get());
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for(i11=0;i11<poly1->GetNumPoints();i11++) {
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d1 = poly1->GetPoint(i11);
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i12 = (i11+1)%(poly1->GetNumPoints());
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d2 = poly1->GetPoint(i12);
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isdiagonal = false;
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for(iter2 = iter1; iter2 != triangles.end(); iter2++) {
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for(iter2 = iter1; iter2 ; iter2=iter2->next()) {
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if(iter1 == iter2) continue;
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poly2 = &(*iter2);
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poly2 = &(iter2->get());
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for(i21=0;i21<poly2->GetNumPoints();i21++) {
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if((d2.x != poly2->GetPoint(i21).x)||(d2.y != poly2->GetPoint(i21).y)) continue;
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@@ -536,28 +536,28 @@ int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, list<Trian
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}
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triangles.erase(iter2);
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*iter1 = newpoly;
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poly1 = &(*iter1);
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iter1->get() = newpoly;
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poly1 = &(iter1->get());
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i11 = -1;
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continue;
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}
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}
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for(iter1 = triangles.begin(); iter1 != triangles.end(); iter1++) {
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parts->push_back(*iter1);
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for(iter1 = triangles.front(); iter1 ; iter1=iter1->next()) {
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parts->push_back(iter1->get());
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}
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return 1;
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}
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int TriangulatorPartition::ConvexPartition_HM(list<TriangulatorPoly> *inpolys, list<TriangulatorPoly> *parts) {
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list<TriangulatorPoly> outpolys;
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list<TriangulatorPoly>::iterator iter;
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int TriangulatorPartition::ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *parts) {
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List<TriangulatorPoly> outpolys;
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List<TriangulatorPoly>::Element* iter;
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if(!RemoveHoles(inpolys,&outpolys)) return 0;
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for(iter=outpolys.begin();iter!=outpolys.end();iter++) {
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if(!ConvexPartition_HM(&(*iter),parts)) return 0;
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for(iter=outpolys.front();iter;iter=iter->next()) {
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if(!ConvexPartition_HM(&(iter->get()),parts)) return 0;
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}
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return 1;
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}
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@@ -565,14 +565,14 @@ int TriangulatorPartition::ConvexPartition_HM(list<TriangulatorPoly> *inpolys, l
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//minimum-weight polygon triangulation by dynamic programming
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//O(n^3) time complexity
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//O(n^2) space complexity
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int TriangulatorPartition::Triangulate_OPT(TriangulatorPoly *poly, list<TriangulatorPoly> *triangles) {
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int TriangulatorPartition::Triangulate_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) {
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long i,j,k,gap,n;
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DPState **dpstates;
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Vector2 p1,p2,p3,p4;
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long bestvertex;
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real_t weight,minweight,d1,d2;
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Diagonal diagonal,newdiagonal;
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list<Diagonal> diagonals;
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List<Diagonal> diagonals;
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TriangulatorPoly triangle;
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int ret = 1;
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@@ -666,7 +666,7 @@ int TriangulatorPartition::Triangulate_OPT(TriangulatorPoly *poly, list<Triangul
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newdiagonal.index2 = n-1;
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diagonals.push_back(newdiagonal);
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while(!diagonals.empty()) {
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diagonal = *(diagonals.begin());
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diagonal = (diagonals.front()->get());
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diagonals.pop_front();
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bestvertex = dpstates[diagonal.index2][diagonal.index1].bestvertex;
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if(bestvertex == -1) {
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@@ -697,7 +697,7 @@ int TriangulatorPartition::Triangulate_OPT(TriangulatorPoly *poly, list<Triangul
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void TriangulatorPartition::UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates) {
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Diagonal newdiagonal;
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list<Diagonal> *pairs;
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List<Diagonal> *pairs;
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long w2;
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w2 = dpstates[a][b].weight;
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@@ -712,15 +712,15 @@ void TriangulatorPartition::UpdateState(long a, long b, long w, long i, long j,
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pairs->push_front(newdiagonal);
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dpstates[a][b].weight = w;
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} else {
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if((!pairs->empty())&&(i <= pairs->begin()->index1)) return;
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while((!pairs->empty())&&(pairs->begin()->index2 >= j)) pairs->pop_front();
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if((!pairs->empty())&&(i <= pairs->front()->get().index1)) return;
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while((!pairs->empty())&&(pairs->front()->get().index2 >= j)) pairs->pop_front();
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pairs->push_front(newdiagonal);
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}
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}
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void TriangulatorPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) {
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list<Diagonal> *pairs;
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list<Diagonal>::iterator iter,lastiter;
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List<Diagonal> *pairs;
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List<Diagonal>::Element *iter,*lastiter;
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long top;
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long w;
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@@ -733,25 +733,29 @@ void TriangulatorPartition::TypeA(long i, long j, long k, PartitionVertex *verti
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}
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if(j-i > 1) {
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pairs = &(dpstates[i][j].pairs);
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iter = pairs->end();
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lastiter = pairs->end();
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while(iter!=pairs->begin()) {
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iter--;
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if(!IsReflex(vertices[iter->index2].p,vertices[j].p,vertices[k].p)) lastiter = iter;
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iter = NULL;
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lastiter = NULL;
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while(iter!=pairs->front()) {
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if (!iter)
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iter=pairs->back();
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else
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iter=iter->prev();
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if(!IsReflex(vertices[iter->get().index2].p,vertices[j].p,vertices[k].p)) lastiter = iter;
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else break;
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}
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if(lastiter == pairs->end()) w++;
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if(lastiter == NULL) w++;
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else {
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if(IsReflex(vertices[k].p,vertices[i].p,vertices[lastiter->index1].p)) w++;
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else top = lastiter->index1;
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if(IsReflex(vertices[k].p,vertices[i].p,vertices[lastiter->get().index1].p)) w++;
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else top = lastiter->get().index1;
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}
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}
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UpdateState(i,k,w,top,j,dpstates);
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}
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void TriangulatorPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) {
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list<Diagonal> *pairs;
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list<Diagonal>::iterator iter,lastiter;
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List<Diagonal> *pairs;
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List<Diagonal>::Element* iter,*lastiter;
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long top;
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long w;
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@@ -766,36 +770,36 @@ void TriangulatorPartition::TypeB(long i, long j, long k, PartitionVertex *verti
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if (k-j > 1) {
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pairs = &(dpstates[j][k].pairs);
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iter = pairs->begin();
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if((!pairs->empty())&&(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->index1].p))) {
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iter = pairs->front();
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if((!pairs->empty())&&(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->get().index1].p))) {
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lastiter = iter;
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while(iter!=pairs->end()) {
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if(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->index1].p)) {
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while(iter!=NULL) {
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if(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->get().index1].p)) {
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lastiter = iter;
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iter++;
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iter=iter->next();
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}
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else break;
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}
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if(IsReflex(vertices[lastiter->index2].p,vertices[k].p,vertices[i].p)) w++;
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else top = lastiter->index2;
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if(IsReflex(vertices[lastiter->get().index2].p,vertices[k].p,vertices[i].p)) w++;
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else top = lastiter->get().index2;
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} else w++;
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}
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UpdateState(i,k,w,j,top,dpstates);
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}
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int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<TriangulatorPoly> *parts) {
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int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *parts) {
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Vector2 p1,p2,p3,p4;
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PartitionVertex *vertices;
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DPState2 **dpstates;
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long i,j,k,n,gap;
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list<Diagonal> diagonals,diagonals2;
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List<Diagonal> diagonals,diagonals2;
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Diagonal diagonal,newdiagonal;
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list<Diagonal> *pairs,*pairs2;
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list<Diagonal>::iterator iter,iter2;
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List<Diagonal> *pairs,*pairs2;
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List<Diagonal>::Element* iter,*iter2;
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int ret;
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TriangulatorPoly newpoly;
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list<long> indices;
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list<long>::iterator iiter;
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List<long> indices;
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List<long>::Element* iiter;
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bool ijreal,jkreal;
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n = poly->GetNumPoints();
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@@ -903,7 +907,7 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
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newdiagonal.index2 = n-1;
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diagonals.push_front(newdiagonal);
|
||||
while(!diagonals.empty()) {
|
||||
diagonal = *(diagonals.begin());
|
||||
diagonal = (diagonals.front()->get());
|
||||
diagonals.pop_front();
|
||||
if((diagonal.index2 - diagonal.index1) <=1) continue;
|
||||
pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs);
|
||||
@@ -912,23 +916,23 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
|
||||
break;
|
||||
}
|
||||
if(!vertices[diagonal.index1].isConvex) {
|
||||
iter = pairs->end();
|
||||
iter--;
|
||||
j = iter->index2;
|
||||
iter = pairs->back();
|
||||
|
||||
j = iter->get().index2;
|
||||
newdiagonal.index1 = j;
|
||||
newdiagonal.index2 = diagonal.index2;
|
||||
diagonals.push_front(newdiagonal);
|
||||
if((j - diagonal.index1)>1) {
|
||||
if(iter->index1 != iter->index2) {
|
||||
if(iter->get().index1 != iter->get().index2) {
|
||||
pairs2 = &(dpstates[diagonal.index1][j].pairs);
|
||||
while(1) {
|
||||
if(pairs2->empty()) {
|
||||
ret = 0;
|
||||
break;
|
||||
}
|
||||
iter2 = pairs2->end();
|
||||
iter2--;
|
||||
if(iter->index1 != iter2->index1) pairs2->pop_back();
|
||||
iter2 = pairs2->back();
|
||||
|
||||
if(iter->get().index1 != iter2->get().index1) pairs2->pop_back();
|
||||
else break;
|
||||
}
|
||||
if(ret == 0) break;
|
||||
@@ -938,21 +942,21 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
|
||||
diagonals.push_front(newdiagonal);
|
||||
}
|
||||
} else {
|
||||
iter = pairs->begin();
|
||||
j = iter->index1;
|
||||
iter = pairs->front();
|
||||
j = iter->get().index1;
|
||||
newdiagonal.index1 = diagonal.index1;
|
||||
newdiagonal.index2 = j;
|
||||
diagonals.push_front(newdiagonal);
|
||||
if((diagonal.index2 - j) > 1) {
|
||||
if(iter->index1 != iter->index2) {
|
||||
if(iter->get().index1 != iter->get().index2) {
|
||||
pairs2 = &(dpstates[j][diagonal.index2].pairs);
|
||||
while(1) {
|
||||
if(pairs2->empty()) {
|
||||
ret = 0;
|
||||
break;
|
||||
}
|
||||
iter2 = pairs2->begin();
|
||||
if(iter->index2 != iter2->index2) pairs2->pop_front();
|
||||
iter2 = pairs2->front();
|
||||
if(iter->get().index2 != iter2->get().index2) pairs2->pop_front();
|
||||
else break;
|
||||
}
|
||||
if(ret == 0) break;
|
||||
@@ -978,7 +982,7 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
|
||||
newdiagonal.index2 = n-1;
|
||||
diagonals.push_front(newdiagonal);
|
||||
while(!diagonals.empty()) {
|
||||
diagonal = *(diagonals.begin());
|
||||
diagonal = (diagonals.front())->get();
|
||||
diagonals.pop_front();
|
||||
if((diagonal.index2 - diagonal.index1) <= 1) continue;
|
||||
|
||||
@@ -989,21 +993,20 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
|
||||
diagonals2.push_front(diagonal);
|
||||
|
||||
while(!diagonals2.empty()) {
|
||||
diagonal = *(diagonals2.begin());
|
||||
diagonal = (diagonals2.front()->get());
|
||||
diagonals2.pop_front();
|
||||
if((diagonal.index2 - diagonal.index1) <= 1) continue;
|
||||
ijreal = true;
|
||||
jkreal = true;
|
||||
pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs);
|
||||
if(!vertices[diagonal.index1].isConvex) {
|
||||
iter = pairs->end();
|
||||
iter--;
|
||||
j = iter->index2;
|
||||
if(iter->index1 != iter->index2) ijreal = false;
|
||||
iter = pairs->back();
|
||||
j = iter->get().index2;
|
||||
if(iter->get().index1 != iter->get().index2) ijreal = false;
|
||||
} else {
|
||||
iter = pairs->begin();
|
||||
j = iter->index1;
|
||||
if(iter->index1 != iter->index2) jkreal = false;
|
||||
iter = pairs->front();
|
||||
j = iter->get().index1;
|
||||
if(iter->get().index1 != iter->get().index2) jkreal = false;
|
||||
}
|
||||
|
||||
newdiagonal.index1 = diagonal.index1;
|
||||
@@ -1028,8 +1031,8 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
|
||||
indices.sort();
|
||||
newpoly.Init((long)indices.size());
|
||||
k=0;
|
||||
for(iiter = indices.begin();iiter!=indices.end();iiter++) {
|
||||
newpoly[k] = vertices[*iiter].p;
|
||||
for(iiter = indices.front();iiter;iiter=iiter->next()) {
|
||||
newpoly[k] = vertices[iiter->get()].p;
|
||||
k++;
|
||||
}
|
||||
parts->push_back(newpoly);
|
||||
@@ -1049,8 +1052,8 @@ int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, list<Tria
|
||||
//the algorithm used here is outlined in the book
|
||||
//"Computational Geometry: Algorithms and Applications"
|
||||
//by Mark de Berg, Otfried Cheong, Marc van Kreveld and Mark Overmars
|
||||
int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, list<TriangulatorPoly> *monotonePolys) {
|
||||
list<TriangulatorPoly>::iterator iter;
|
||||
int TriangulatorPartition::MonotonePartition(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *monotonePolys) {
|
||||
List<TriangulatorPoly>::Element *iter;
|
||||
MonotoneVertex *vertices;
|
||||
long i,numvertices,vindex,vindex2,newnumvertices,maxnumvertices;
|
||||
long polystartindex, polyendindex;
|
||||
@@ -1060,8 +1063,8 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
|
||||
bool error = false;
|
||||
|
||||
numvertices = 0;
|
||||
for(iter = inpolys->begin(); iter != inpolys->end(); iter++) {
|
||||
numvertices += iter->GetNumPoints();
|
||||
for(iter = inpolys->front(); iter ; iter=iter->next()) {
|
||||
numvertices += iter->get().GetNumPoints();
|
||||
}
|
||||
|
||||
maxnumvertices = numvertices*3;
|
||||
@@ -1069,8 +1072,8 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
|
||||
newnumvertices = numvertices;
|
||||
|
||||
polystartindex = 0;
|
||||
for(iter = inpolys->begin(); iter != inpolys->end(); iter++) {
|
||||
poly = &(*iter);
|
||||
for(iter = inpolys->front(); iter ; iter=iter->next()) {
|
||||
poly = &(iter->get());
|
||||
polyendindex = polystartindex + poly->GetNumPoints()-1;
|
||||
for(i=0;i<poly->GetNumPoints();i++) {
|
||||
vertices[i+polystartindex].p = poly->GetPoint(i);
|
||||
@@ -1085,7 +1088,9 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
|
||||
//construct the priority queue
|
||||
long *priority = new long [numvertices];
|
||||
for(i=0;i<numvertices;i++) priority[i] = i;
|
||||
std::sort(priority,&(priority[numvertices]),VertexSorter(vertices));
|
||||
SortArray<long,VertexSorter> sorter;
|
||||
sorter.compare.vertices=vertices;
|
||||
sorter.sort(priority,numvertices);
|
||||
|
||||
//determine vertex types
|
||||
char *vertextypes = new char[maxnumvertices];
|
||||
@@ -1118,13 +1123,13 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
|
||||
//binary search tree that holds edges intersecting the scanline
|
||||
//note that while set doesn't actually have to be implemented as a tree
|
||||
//complexity requirements for operations are the same as for the balanced binary search tree
|
||||
set<ScanLineEdge> edgeTree;
|
||||
Set<ScanLineEdge> edgeTree;
|
||||
//store iterators to the edge tree elements
|
||||
//this makes deleting existing edges much faster
|
||||
set<ScanLineEdge>::iterator *edgeTreeIterators,edgeIter;
|
||||
edgeTreeIterators = new set<ScanLineEdge>::iterator[maxnumvertices];
|
||||
pair<set<ScanLineEdge>::iterator,bool> edgeTreeRet;
|
||||
for(i = 0; i<numvertices; i++) edgeTreeIterators[i] = edgeTree.end();
|
||||
Set<ScanLineEdge>::Element **edgeTreeIterators,*edgeIter;
|
||||
edgeTreeIterators = new Set<ScanLineEdge>::Element*[maxnumvertices];
|
||||
// Pair<Set<ScanLineEdge>::Element*,bool> edgeTreeRet;
|
||||
for(i = 0; i<numvertices; i++) edgeTreeIterators[i] = NULL;
|
||||
|
||||
//for each vertex
|
||||
for(i=0;i<numvertices;i++) {
|
||||
@@ -1141,8 +1146,7 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
|
||||
newedge.p1 = v->p;
|
||||
newedge.p2 = vertices[v->next].p;
|
||||
newedge.index = vindex;
|
||||
edgeTreeRet = edgeTree.insert(newedge);
|
||||
edgeTreeIterators[vindex] = edgeTreeRet.first;
|
||||
edgeTreeIterators[vindex] = edgeTree.insert(newedge);
|
||||
helpers[vindex] = vindex;
|
||||
break;
|
||||
|
||||
@@ -1162,24 +1166,24 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
|
||||
newedge.p1 = v->p;
|
||||
newedge.p2 = v->p;
|
||||
edgeIter = edgeTree.lower_bound(newedge);
|
||||
if(edgeIter == edgeTree.begin()) {
|
||||
if(edgeIter == edgeTree.front()) {
|
||||
error = true;
|
||||
break;
|
||||
}
|
||||
edgeIter--;
|
||||
edgeIter=edgeIter->prev();
|
||||
//Insert the diagonal connecting vi to helper(ej) in D.
|
||||
AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->index],
|
||||
AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->get().index],
|
||||
vertextypes, edgeTreeIterators, &edgeTree, helpers);
|
||||
vindex2 = newnumvertices-2;
|
||||
v2 = &(vertices[vindex2]);
|
||||
//helper(e j)<29>vi
|
||||
helpers[edgeIter->index] = vindex;
|
||||
helpers[edgeIter->get().index] = vindex;
|
||||
//Insert ei in T and set helper(ei) to vi.
|
||||
newedge.p1 = v2->p;
|
||||
newedge.p2 = vertices[v2->next].p;
|
||||
newedge.index = vindex2;
|
||||
edgeTreeRet = edgeTree.insert(newedge);
|
||||
edgeTreeIterators[vindex2] = edgeTreeRet.first;
|
||||
|
||||
edgeTreeIterators[vindex2] = edgeTree.insert(newedge);
|
||||
helpers[vindex2] = vindex2;
|
||||
break;
|
||||
|
||||
@@ -1198,19 +1202,19 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
|
||||
newedge.p1 = v->p;
|
||||
newedge.p2 = v->p;
|
||||
edgeIter = edgeTree.lower_bound(newedge);
|
||||
if(edgeIter == edgeTree.begin()) {
|
||||
if(edgeIter == edgeTree.front()) {
|
||||
error = true;
|
||||
break;
|
||||
}
|
||||
edgeIter--;
|
||||
edgeIter=edgeIter->prev();
|
||||
//if helper(ej) is a merge vertex
|
||||
if(vertextypes[helpers[edgeIter->index]]==TRIANGULATOR_VERTEXTYPE_MERGE) {
|
||||
if(vertextypes[helpers[edgeIter->get().index]]==TRIANGULATOR_VERTEXTYPE_MERGE) {
|
||||
//Insert the diagonal connecting vi to helper(e j) in D.
|
||||
AddDiagonal(vertices,&newnumvertices,vindex2,helpers[edgeIter->index],
|
||||
AddDiagonal(vertices,&newnumvertices,vindex2,helpers[edgeIter->get().index],
|
||||
vertextypes, edgeTreeIterators, &edgeTree, helpers);
|
||||
}
|
||||
//helper(e j)<29>vi
|
||||
helpers[edgeIter->index] = vindex2;
|
||||
helpers[edgeIter->get().index] = vindex2;
|
||||
break;
|
||||
|
||||
case TRIANGULATOR_VERTEXTYPE_REGULAR:
|
||||
@@ -1230,27 +1234,26 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
|
||||
newedge.p1 = v2->p;
|
||||
newedge.p2 = vertices[v2->next].p;
|
||||
newedge.index = vindex2;
|
||||
edgeTreeRet = edgeTree.insert(newedge);
|
||||
edgeTreeIterators[vindex2] = edgeTreeRet.first;
|
||||
edgeTreeIterators[vindex2] = edgeTree.insert(newedge);
|
||||
helpers[vindex2] = vindex;
|
||||
} else {
|
||||
//Search in T to find the edge ej directly left of vi.
|
||||
newedge.p1 = v->p;
|
||||
newedge.p2 = v->p;
|
||||
edgeIter = edgeTree.lower_bound(newedge);
|
||||
if(edgeIter == edgeTree.begin()) {
|
||||
if(edgeIter == edgeTree.front()) {
|
||||
error = true;
|
||||
break;
|
||||
}
|
||||
edgeIter--;
|
||||
edgeIter=edgeIter->prev();
|
||||
//if helper(ej) is a merge vertex
|
||||
if(vertextypes[helpers[edgeIter->index]]==TRIANGULATOR_VERTEXTYPE_MERGE) {
|
||||
if(vertextypes[helpers[edgeIter->get().index]]==TRIANGULATOR_VERTEXTYPE_MERGE) {
|
||||
//Insert the diagonal connecting vi to helper(e j) in D.
|
||||
AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->index],
|
||||
AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->get().index],
|
||||
vertextypes, edgeTreeIterators, &edgeTree, helpers);
|
||||
}
|
||||
//helper(e j)<29>vi
|
||||
helpers[edgeIter->index] = vindex;
|
||||
helpers[edgeIter->get().index] = vindex;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1308,8 +1311,8 @@ int TriangulatorPartition::MonotonePartition(list<TriangulatorPoly> *inpolys, li
|
||||
|
||||
//adds a diagonal to the doubly-connected list of vertices
|
||||
void TriangulatorPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
|
||||
char *vertextypes, set<ScanLineEdge>::iterator *edgeTreeIterators,
|
||||
set<ScanLineEdge> *edgeTree, long *helpers)
|
||||
char *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
|
||||
Set<ScanLineEdge> *edgeTree, long *helpers)
|
||||
{
|
||||
long newindex1,newindex2;
|
||||
|
||||
@@ -1337,13 +1340,13 @@ void TriangulatorPartition::AddDiagonal(MonotoneVertex *vertices, long *numverti
|
||||
vertextypes[newindex1] = vertextypes[index1];
|
||||
edgeTreeIterators[newindex1] = edgeTreeIterators[index1];
|
||||
helpers[newindex1] = helpers[index1];
|
||||
if(edgeTreeIterators[newindex1] != edgeTree->end())
|
||||
edgeTreeIterators[newindex1]->index = newindex1;
|
||||
if(edgeTreeIterators[newindex1] != NULL)
|
||||
edgeTreeIterators[newindex1]->get().index = newindex1;
|
||||
vertextypes[newindex2] = vertextypes[index2];
|
||||
edgeTreeIterators[newindex2] = edgeTreeIterators[index2];
|
||||
helpers[newindex2] = helpers[index2];
|
||||
if(edgeTreeIterators[newindex2] != edgeTree->end())
|
||||
edgeTreeIterators[newindex2]->index = newindex2;
|
||||
if(edgeTreeIterators[newindex2] != NULL)
|
||||
edgeTreeIterators[newindex2]->get().index = newindex2;
|
||||
}
|
||||
|
||||
bool TriangulatorPartition::Below(Vector2 &p1, Vector2 &p2) {
|
||||
@@ -1354,8 +1357,12 @@ bool TriangulatorPartition::Below(Vector2 &p1, Vector2 &p2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//sorts in the falling order of y values, if y is equal, x is used instead
|
||||
bool TriangulatorPartition::VertexSorter::operator() (long index1, long index2) {
|
||||
bool TriangulatorPartition::VertexSorter::operator() (long index1, long index2) const {
|
||||
if(vertices[index1].p.y > vertices[index2].p.y) return true;
|
||||
else if(vertices[index1].p.y == vertices[index2].p.y) {
|
||||
if(vertices[index1].p.x > vertices[index2].p.x) return true;
|
||||
@@ -1392,7 +1399,7 @@ bool TriangulatorPartition::ScanLineEdge::operator < (const ScanLineEdge & other
|
||||
|
||||
//triangulates monotone polygon
|
||||
//O(n) time, O(n) space complexity
|
||||
int TriangulatorPartition::TriangulateMonotone(TriangulatorPoly *inPoly, list<TriangulatorPoly> *triangles) {
|
||||
int TriangulatorPartition::TriangulateMonotone(TriangulatorPoly *inPoly, List<TriangulatorPoly> *triangles) {
|
||||
long i,i2,j,topindex,bottomindex,leftindex,rightindex,vindex;
|
||||
Vector2 *points;
|
||||
long numpoints;
|
||||
@@ -1524,19 +1531,19 @@ int TriangulatorPartition::TriangulateMonotone(TriangulatorPoly *inPoly, list<Tr
|
||||
return 1;
|
||||
}
|
||||
|
||||
int TriangulatorPartition::Triangulate_MONO(list<TriangulatorPoly> *inpolys, list<TriangulatorPoly> *triangles) {
|
||||
list<TriangulatorPoly> monotone;
|
||||
list<TriangulatorPoly>::iterator iter;
|
||||
int TriangulatorPartition::Triangulate_MONO(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles) {
|
||||
List<TriangulatorPoly> monotone;
|
||||
List<TriangulatorPoly>::Element* iter;
|
||||
|
||||
if(!MonotonePartition(inpolys,&monotone)) return 0;
|
||||
for(iter = monotone.begin(); iter!=monotone.end();iter++) {
|
||||
if(!TriangulateMonotone(&(*iter),triangles)) return 0;
|
||||
for(iter = monotone.front(); iter;iter=iter->next()) {
|
||||
if(!TriangulateMonotone(&(iter->get()),triangles)) return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int TriangulatorPartition::Triangulate_MONO(TriangulatorPoly *poly, list<TriangulatorPoly> *triangles) {
|
||||
list<TriangulatorPoly> polys;
|
||||
int TriangulatorPartition::Triangulate_MONO(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) {
|
||||
List<TriangulatorPoly> polys;
|
||||
polys.push_back(*poly);
|
||||
|
||||
return Triangulate_MONO(&polys, triangles);
|
||||
|
||||
Reference in New Issue
Block a user