Merge pull request #113469 from m4gr3d/deprecate_dev_buildtype
Deprecate the Android studio `dev` buildtype
This commit is contained in:
@@ -131,14 +131,7 @@ android {
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}
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buildTypes {
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dev {
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initWith debug
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applicationIdSuffix ".dev"
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manifestPlaceholders += [editorBuildSuffix: " (dev)"]
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}
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debug {
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initWith release
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applicationIdSuffix ".debug"
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manifestPlaceholders += [editorBuildSuffix: " (debug)"]
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signingConfig signingConfigs.debug
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@@ -147,6 +140,14 @@ android {
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release {
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if (hasReleaseSigningConfigs()) {
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signingConfig signingConfigs.release
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} else {
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// We default to the debug signingConfigs when the release signing configs are not
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// available (e.g: development in Android Studio).
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signingConfig signingConfigs.debug
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// In addition, we update the application ID to allow installing an Android studio release build
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// side by side with a production build from the store.
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applicationIdSuffix ".release"
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manifestPlaceholders += [editorBuildSuffix: " (release)"]
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}
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}
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}
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+2
-2
@@ -254,7 +254,7 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
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editorMessageDispatcher.parseStartIntent(packageManager, intent)
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if (BuildConfig.BUILD_TYPE == "dev" && WAIT_FOR_DEBUGGER) {
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if (BuildConfig.BUILD_TYPE == "debug" && WAIT_FOR_DEBUGGER) {
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Debug.waitForDebugger()
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}
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@@ -404,7 +404,7 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
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override fun getCommandLine(): MutableList<String> {
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val params = super.getCommandLine()
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if (BuildConfig.BUILD_TYPE == "dev" && !params.contains("--benchmark")) {
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if (BuildConfig.BUILD_TYPE == "debug" && !params.contains("--benchmark")) {
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params.add("--benchmark")
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}
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return params
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