Copy scene unique ID when replacing imported instance

This commit is contained in:
kobewi
2026-04-13 17:43:02 +02:00
parent 1aabcb9e9b
commit 25b04932c9
+1
View File
@@ -7470,6 +7470,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes() {
// Replace the original node with the instantiated version.
original_node->replace_by(instantiated_node, false);
instantiated_node->set_unique_scene_id(original_node->get_unique_scene_id());
// Mark the old node for deletion.
original_node->queue_free();