Remove unimplemented Environment.ambient_light_occlusion_color property
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used.
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@@ -932,7 +932,6 @@
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<argument index="3" name="energy" type="float" default="1.0" />
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<argument index="4" name="sky_contibution" type="float" default="0.0" />
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<argument index="5" name="reflection_source" type="int" enum="RenderingServer.EnvironmentReflectionSource" default="0" />
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<argument index="6" name="ao_color" type="Color" default="Color(0, 0, 0, 1)" />
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<description>
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</description>
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</method>
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