Remove unimplemented Environment.ambient_light_occlusion_color property

This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
This commit is contained in:
Hugo Locurcio
2021-10-07 15:01:14 +02:00
parent 8afd2171d1
commit 265bae824f
24 changed files with 16 additions and 78 deletions
-1
View File
@@ -932,7 +932,6 @@
<argument index="3" name="energy" type="float" default="1.0" />
<argument index="4" name="sky_contibution" type="float" default="0.0" />
<argument index="5" name="reflection_source" type="int" enum="RenderingServer.EnvironmentReflectionSource" default="0" />
<argument index="6" name="ao_color" type="Color" default="Color(0, 0, 0, 1)" />
<description>
</description>
</method>