Add override keywords.

This commit is contained in:
Marcel Admiraal
2020-07-10 11:34:39 +01:00
parent ad9e5ae984
commit 26fcf2b04c
351 changed files with 4123 additions and 4146 deletions
@@ -42,18 +42,18 @@ class LightOccluder2DEditor : public AbstractPolygon2DEditor {
Ref<OccluderPolygon2D> _ensure_occluder() const;
protected:
virtual Node2D *_get_node() const;
virtual void _set_node(Node *p_polygon);
virtual Node2D *_get_node() const override;
virtual void _set_node(Node *p_polygon) override;
virtual bool _is_line() const;
virtual int _get_polygon_count() const;
virtual Variant _get_polygon(int p_idx) const;
virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
virtual bool _is_line() const override;
virtual int _get_polygon_count() const override;
virtual Variant _get_polygon(int p_idx) const override;
virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;
virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
virtual bool _has_resource() const;
virtual void _create_resource();
virtual bool _has_resource() const override;
virtual void _create_resource() override;
public:
LightOccluder2DEditor(EditorNode *p_editor);