Add override keywords.
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@@ -116,14 +116,14 @@ class Path2DEditorPlugin : public EditorPlugin {
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EditorNode *editor;
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public:
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return path2d_editor->forward_gui_input(p_event); }
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { path2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return path2d_editor->forward_gui_input(p_event); }
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { path2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
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virtual String get_name() const { return "Path2D"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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virtual String get_name() const override { return "Path2D"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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Path2DEditorPlugin(EditorNode *p_node);
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~Path2DEditorPlugin();
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