Revert "Fix #19507 Not emitted particles affects performance"

This commit is contained in:
Max Hilbrunner
2018-07-17 16:52:13 +02:00
committed by GitHub
parent 4b626dc114
commit 277793439a
12 changed files with 4 additions and 28 deletions

View File

@@ -1872,12 +1872,10 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data);
if (ins->base_type == VS::INSTANCE_PARTICLES) {
if (VSG::storage->particles_get_emitting(ins->base) || !VSG::storage->particles_get_inactive(ins->base)) {
//particles visible? process them
VSG::storage->particles_request_process(ins->base);
//particles visible? request redraw
VisualServerRaster::redraw_request();
}
//particles visible? process them
VSG::storage->particles_request_process(ins->base);
//particles visible? request redraw
VisualServerRaster::redraw_request();
}
if (geom->lighting_dirty) {