Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
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@@ -29,7 +29,7 @@
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/*************************************************************************/
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// Godot imports
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#include "os/file_access.h"
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#include "core/os/file_access.h"
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// Pythonscript imports
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#include "pluginscript_language.h"
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#include "pluginscript_loader.h"
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@@ -32,9 +32,9 @@
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#define PYTHONSCRIPT_PY_LOADER_H
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// Godot imports
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/script_language.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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class PluginScriptLanguage;
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@@ -30,11 +30,11 @@
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#include "register_types.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/dir_access.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/dir_access.h"
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#include "os/os.h"
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#include "scene/main/scene_tree.h"
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#include "pluginscript_language.h"
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