Make core/ includes absolute, remove subfolders from include path

This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
This commit is contained in:
Rémi Verschelde
2018-09-11 18:13:45 +02:00
parent cc71012266
commit 277b24dfb7
873 changed files with 2119 additions and 2027 deletions

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@@ -29,7 +29,7 @@
/*************************************************************************/
// Godot imports
#include "os/file_access.h"
#include "core/os/file_access.h"
// Pythonscript imports
#include "pluginscript_language.h"
#include "pluginscript_loader.h"

View File

@@ -32,9 +32,9 @@
#define PYTHONSCRIPT_PY_LOADER_H
// Godot imports
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/script_language.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
class PluginScriptLanguage;

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@@ -30,11 +30,11 @@
#include "register_types.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/dir_access.h"
#include "os/os.h"
#include "scene/main/scene_tree.h"
#include "pluginscript_language.h"