Make EditorResourceConversionPlugin usable.
Previously, EditorResourceConversionPlugin nominally existed in scripting, but there was no way for a user to actually register one. This PR adds methods to EditorPlugin for registering/unregistering EditorResourceConversionPlugins. Additionally, it documents EditorResourceConversionPlugin with descriptions and a basic example.
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@@ -467,6 +467,14 @@
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See [method add_inspector_plugin] for an example of how to register a plugin.
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</description>
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</method>
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<method name="add_resource_conversion_plugin">
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<return type="void" />
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<param index="0" name="plugin" type="EditorResourceConversionPlugin" />
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<description>
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Registers a new [EditorResourceConversionPlugin]. Resource conversion plugins are used to add custom resource converters to the editor inspector.
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See [EditorResourceConversionPlugin] for an example of how to create a resource conversion plugin.
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</description>
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</method>
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<method name="add_scene_format_importer_plugin">
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<return type="void" />
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<param index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />
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@@ -632,6 +640,13 @@
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Removes a gizmo plugin registered by [method add_node_3d_gizmo_plugin].
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</description>
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</method>
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<method name="remove_resource_conversion_plugin">
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<return type="void" />
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<param index="0" name="plugin" type="EditorResourceConversionPlugin" />
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<description>
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Removes a resource conversion plugin registered by [method add_resource_conversion_plugin].
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</description>
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</method>
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<method name="remove_scene_format_importer_plugin">
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<return type="void" />
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<param index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />
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