Tree: Ability to add tooltips to TreeItem buttons.

Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
This commit is contained in:
Andreas Haas
2017-04-24 21:41:17 +02:00
parent 02c041904f
commit 29999942a2
4 changed files with 38 additions and 22 deletions

View File

@@ -464,7 +464,7 @@ void TreeItem::deselect(int p_column) {
_cell_deselected(p_column);
}
void TreeItem::add_button(int p_column, const Ref<Texture> &p_button, int p_id, bool p_disabled) {
void TreeItem::add_button(int p_column, const Ref<Texture> &p_button, int p_id, bool p_disabled, const String &p_tooltip) {
ERR_FAIL_INDEX(p_column, cells.size());
ERR_FAIL_COND(!p_button.is_valid());
@@ -474,6 +474,7 @@ void TreeItem::add_button(int p_column, const Ref<Texture> &p_button, int p_id,
p_id = cells[p_column].buttons.size();
button.id = p_id;
button.disabled = p_disabled;
button.tooltip = p_tooltip;
cells[p_column].buttons.push_back(button);
_changed_notify(p_column);
}
@@ -669,7 +670,7 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_custom_bg_color", "column"), &TreeItem::clear_custom_bg_color);
ClassDB::bind_method(D_METHOD("get_custom_bg_color", "column"), &TreeItem::get_custom_bg_color);
ClassDB::bind_method(D_METHOD("add_button", "column", "button:Texture", "button_idx", "disabled"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_button", "column", "button:Texture", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count);
ClassDB::bind_method(D_METHOD("get_button:Texture", "column", "button_idx"), &TreeItem::get_button);
ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button:Texture"), &TreeItem::set_button);
@@ -3290,6 +3291,19 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
if (it) {
TreeItem::Cell &c = it->cells[col];
int col_width = get_column_width(col);
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture> b = c.buttons[j].texture;
Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
if (pos.x > col_width - size.width) {
String tooltip = c.buttons[j].tooltip;
if (tooltip != "") {
return tooltip;
}
}
col_width -= size.width;
}
String ret;
if (it->get_tooltip(col) == "")
ret = it->get_text(col);