Tree: Ability to add tooltips to TreeItem buttons.
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
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@@ -464,7 +464,7 @@ void TreeItem::deselect(int p_column) {
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_cell_deselected(p_column);
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}
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void TreeItem::add_button(int p_column, const Ref<Texture> &p_button, int p_id, bool p_disabled) {
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void TreeItem::add_button(int p_column, const Ref<Texture> &p_button, int p_id, bool p_disabled, const String &p_tooltip) {
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ERR_FAIL_INDEX(p_column, cells.size());
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ERR_FAIL_COND(!p_button.is_valid());
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@@ -474,6 +474,7 @@ void TreeItem::add_button(int p_column, const Ref<Texture> &p_button, int p_id,
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p_id = cells[p_column].buttons.size();
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button.id = p_id;
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button.disabled = p_disabled;
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button.tooltip = p_tooltip;
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cells[p_column].buttons.push_back(button);
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_changed_notify(p_column);
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}
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@@ -669,7 +670,7 @@ void TreeItem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("clear_custom_bg_color", "column"), &TreeItem::clear_custom_bg_color);
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ClassDB::bind_method(D_METHOD("get_custom_bg_color", "column"), &TreeItem::get_custom_bg_color);
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ClassDB::bind_method(D_METHOD("add_button", "column", "button:Texture", "button_idx", "disabled"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("add_button", "column", "button:Texture", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
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ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count);
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ClassDB::bind_method(D_METHOD("get_button:Texture", "column", "button_idx"), &TreeItem::get_button);
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ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button:Texture"), &TreeItem::set_button);
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@@ -3290,6 +3291,19 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
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if (it) {
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TreeItem::Cell &c = it->cells[col];
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int col_width = get_column_width(col);
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for (int j = c.buttons.size() - 1; j >= 0; j--) {
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Ref<Texture> b = c.buttons[j].texture;
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Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
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if (pos.x > col_width - size.width) {
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String tooltip = c.buttons[j].tooltip;
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if (tooltip != "") {
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return tooltip;
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}
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}
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col_width -= size.width;
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}
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String ret;
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if (it->get_tooltip(col) == "")
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ret = it->get_text(col);
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