Merge pull request #105525 from BlueCube3310/light-probe-sh-impr

Scene shader: Improve and document SH diffuse evaluation for light probes
This commit is contained in:
Thaddeus Crews
2025-04-21 08:24:20 -05:00
4 changed files with 58 additions and 46 deletions

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@@ -1042,7 +1042,6 @@ void main() {
0.488603 * ray_dir.x, //l1p1
1.092548 * ray_dir.x * ray_dir.y, //l2n2
1.092548 * ray_dir.y * ray_dir.z, //l2n1
//0.315392 * (ray_dir.x * ray_dir.x + ray_dir.y * ray_dir.y + 2.0 * ray_dir.z * ray_dir.z), //l20
0.315392 * (3.0 * ray_dir.z * ray_dir.z - 1.0), //l20
1.092548 * ray_dir.x * ray_dir.z, //l2p1
0.546274 * (ray_dir.x * ray_dir.x - ray_dir.y * ray_dir.y) //l2p2