Fix drag and drop on LineEdit

This commit is contained in:
ConteZero
2021-10-28 09:07:18 +02:00
parent b6c002f32d
commit 2b1787b446
8 changed files with 101 additions and 13 deletions

View File

@@ -810,6 +810,10 @@ void Control::set_drag_preview(Control *p_control) {
get_viewport()->_gui_set_drag_preview(this, p_control);
}
bool Control::is_drag_successful() const {
return is_inside_tree() && get_viewport()->gui_is_drag_successful();
}
void Control::_call_gui_input(const Ref<InputEvent> &p_event) {
emit_signal(SceneStringNames::get_singleton()->gui_input, p_event); //signal should be first, so it's possible to override an event (and then accept it)
if (!is_inside_tree() || get_viewport()->is_input_handled()) {
@@ -2964,6 +2968,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_drag_forwarding", "target"), &Control::set_drag_forwarding);
ClassDB::bind_method(D_METHOD("set_drag_preview", "control"), &Control::set_drag_preview);
ClassDB::bind_method(D_METHOD("is_drag_successful"), &Control::is_drag_successful);
ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Control::warp_mouse);