Use BitField<> in core type masks

* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
This commit is contained in:
Juan Linietsky
2023-01-08 00:55:54 +01:00
parent fcba87e696
commit 2b815df3c1
69 changed files with 490 additions and 442 deletions

View File

@@ -193,12 +193,12 @@ int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double
}
}
MouseButton mask = Input::get_singleton()->get_mouse_button_mask();
MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
if (ev->is_pressed()) {
mask |= button_flag;
} else if ((mask & button_flag) != MouseButton::NONE) {
mask &= ~button_flag;
mask.set_flag(button_flag);
} else if (mask.has_flag(button_flag)) {
mask.clear_flag(button_flag);
} else {
// Received release event, but press was outside the canvas, so ignore.
return false;
@@ -218,10 +218,10 @@ int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double
}
void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
MouseButton input_mask = Input::get_singleton()->get_mouse_button_mask();
BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behavior.
if (!get_singleton()->cursor_inside_canvas && input_mask == MouseButton::NONE) {
if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
return;
}
@@ -525,15 +525,17 @@ int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
// Different browsers give wildly different delta values, and we can't
// interpret deltaMode, so use default value for wheel events' factor.
MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
button_mask.set_flag(button_flag);
ev->set_pressed(true);
ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
ev->set_button_mask(button_mask);
input->parse_input_event(ev);
Ref<InputEventMouseButton> release = ev->duplicate();
release->set_pressed(false);
release->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
release->set_button_mask(input->get_mouse_button_mask());
input->parse_input_event(release);
return true;