Improve asset store and port it to the new API
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@@ -8947,7 +8947,7 @@ EditorNode::EditorNode() {
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ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTRC("Open 3D Workspace"), KeyModifierMask::CTRL | Key::F2);
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ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTRC("Open Script Editor"), KeyModifierMask::CTRL | Key::F3);
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ED_SHORTCUT_AND_COMMAND("editor/editor_game", TTRC("Open Game View"), KeyModifierMask::CTRL | Key::F4);
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ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTRC("Open Asset Library"), KeyModifierMask::CTRL | Key::F5);
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ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTRC("Open Asset Store"), KeyModifierMask::CTRL | Key::F5);
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ED_SHORTCUT_OVERRIDE("editor/editor_2d", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_1);
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ED_SHORTCUT_OVERRIDE("editor/editor_3d", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_2);
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@@ -9352,7 +9352,7 @@ EditorNode::EditorNode() {
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if (AssetLibraryEditorPlugin::is_available()) {
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add_editor_plugin(memnew(AssetLibraryEditorPlugin));
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} else {
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print_verbose("Asset Library not available (due to using Web editor, or SSL support disabled).");
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print_verbose("Asset Store not available (due to using Web editor, or SSL support disabled).");
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}
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// More visually meaningful to have this later.
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