Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the preference of the currently selected language (C# for example prefers PascalCase whereas GDScript prefers snake_case).
This commit is contained in:
@@ -948,13 +948,16 @@
|
||||
The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: [code]{NodeName}[/code], [code]{nodeName}[/code], [code]{node_name}[/code], [code]{SignalName}[/code], [code]{signalName}[/code], and [code]{signal_name}[/code].
|
||||
</member>
|
||||
<member name="editor/naming/node_name_casing" type="int" setter="" getter="" default="0">
|
||||
When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
|
||||
When creating node names automatically, set the type of casing to use in this project. This is mostly an editor setting.
|
||||
</member>
|
||||
<member name="editor/naming/node_name_num_separator" type="int" setter="" getter="" default="0">
|
||||
What to use to separate node name from number. This is mostly an editor setting.
|
||||
</member>
|
||||
<member name="editor/naming/scene_name_casing" type="int" setter="" getter="" default="2">
|
||||
When generating file names from scene root node, set the type of casing in this project. This is mostly an editor setting.
|
||||
When generating scene file names from scene root node, set the type of casing to use in this project. This is mostly an editor setting.
|
||||
</member>
|
||||
<member name="editor/naming/script_name_casing" type="int" setter="" getter="" default="0">
|
||||
When generating script file names from the selected node, set the type of casing to use in this project. This is mostly an editor setting.
|
||||
</member>
|
||||
<member name="editor/run/main_run_args" type="String" setter="" getter="" default="""">
|
||||
The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
|
||||
|
||||
Reference in New Issue
Block a user