rename translate(d) to translate(d)_local in Transform 2D/3D
This commit is contained in:
@@ -733,7 +733,7 @@ void Node3D::rotate_z(real_t p_angle) {
|
||||
|
||||
void Node3D::translate(const Vector3 &p_offset) {
|
||||
Transform3D t = get_transform();
|
||||
t.translate(p_offset);
|
||||
t.translate_local(p_offset);
|
||||
set_transform(t);
|
||||
}
|
||||
|
||||
@@ -741,7 +741,7 @@ void Node3D::translate_object_local(const Vector3 &p_offset) {
|
||||
Transform3D t = get_transform();
|
||||
|
||||
Transform3D s;
|
||||
s.translate(p_offset);
|
||||
s.translate_local(p_offset);
|
||||
set_transform(t * s);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user