Make use of activity-alias as the launcher mechanism for the Godot editor and the Godot app template

This commit is contained in:
Fredia Huya-Kouadio
2025-11-06 11:30:07 -08:00
parent e47fb8b898
commit 2ed51e00a1
14 changed files with 391 additions and 81 deletions
@@ -46,7 +46,7 @@
<activity
android:name=".GodotEditor"
android:configChanges="layoutDirection|locale|orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:exported="true"
android:exported="false"
android:icon="@mipmap/themed_icon"
android:launchMode="singleTask"
android:screenOrientation="userLandscape">
@@ -54,13 +54,6 @@
android:defaultWidth="@dimen/editor_default_window_width"
android:defaultHeight="@dimen/editor_default_window_height" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- Intent filter used to intercept hybrid PANEL launch for the current editor project, and route it
properly through the editor 'run' logic (e.g: debugger setup) -->
<intent-filter>
@@ -77,6 +70,18 @@
<category android:name="org.godotengine.xr.hybrid.IMMERSIVE" />
</intent-filter>
</activity>
<activity-alias
android:name=".ProjectManager"
android:exported="true"
android:icon="@mipmap/themed_icon"
android:targetActivity=".GodotEditor">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity-alias>
<activity
android:name=".GodotGame"
android:configChanges="layoutDirection|locale|orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"