Make use of activity-alias as the launcher mechanism for the Godot editor and the Godot app template
This commit is contained in:
@@ -46,7 +46,7 @@
|
||||
<activity
|
||||
android:name=".GodotEditor"
|
||||
android:configChanges="layoutDirection|locale|orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
|
||||
android:exported="true"
|
||||
android:exported="false"
|
||||
android:icon="@mipmap/themed_icon"
|
||||
android:launchMode="singleTask"
|
||||
android:screenOrientation="userLandscape">
|
||||
@@ -54,13 +54,6 @@
|
||||
android:defaultWidth="@dimen/editor_default_window_width"
|
||||
android:defaultHeight="@dimen/editor_default_window_height" />
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
|
||||
<!-- Intent filter used to intercept hybrid PANEL launch for the current editor project, and route it
|
||||
properly through the editor 'run' logic (e.g: debugger setup) -->
|
||||
<intent-filter>
|
||||
@@ -77,6 +70,18 @@
|
||||
<category android:name="org.godotengine.xr.hybrid.IMMERSIVE" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
<activity-alias
|
||||
android:name=".ProjectManager"
|
||||
android:exported="true"
|
||||
android:icon="@mipmap/themed_icon"
|
||||
android:targetActivity=".GodotEditor">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity-alias>
|
||||
<activity
|
||||
android:name=".GodotGame"
|
||||
android:configChanges="layoutDirection|locale|orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
|
||||
|
||||
Reference in New Issue
Block a user