Fix ShapeCast3D creating runtime shape in editor

This commit is contained in:
PrecisionRender
2022-07-30 10:21:53 -05:00
parent 335fc2a946
commit 2f46749f4e
2 changed files with 10 additions and 3 deletions
+4 -1
View File
@@ -2569,9 +2569,12 @@ void ShapeCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
const Ref<StandardMaterial3D> material = shapecast->is_enabled() ? shapecast->get_debug_material() : get_material("shape_material_disabled");
p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
p_gizmo->add_lines(shapecast->get_debug_line_vertices(), material);
if (shapecast->get_shape().is_valid()) {
p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
}
p_gizmo->add_collision_segments(shapecast->get_debug_line_vertices());
}