Fix ShapeCast3D creating runtime shape in editor
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@@ -2569,9 +2569,12 @@ void ShapeCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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const Ref<StandardMaterial3D> material = shapecast->is_enabled() ? shapecast->get_debug_material() : get_material("shape_material_disabled");
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p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
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p_gizmo->add_lines(shapecast->get_debug_line_vertices(), material);
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if (shapecast->get_shape().is_valid()) {
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p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
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}
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p_gizmo->add_collision_segments(shapecast->get_debug_line_vertices());
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}
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