From 2fb310b1827e0a7f7d6b4c58a7cceab892f72602 Mon Sep 17 00:00:00 2001 From: "Silc Lizard (Tokage) Renew" <61938263+TokageItLab@users.noreply.github.com> Date: Tue, 7 Oct 2025 00:34:05 +0900 Subject: [PATCH] Make StateMachinePlayback set `Start` state as default in constructor --- scene/animation/animation_node_state_machine.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index b7eafafdc9..3513b3622c 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -263,7 +263,7 @@ class AnimationNodeStateMachinePlayback : public Resource { String base_path; AnimationNode::NodeTimeInfo current_nti; - StringName current; + StringName current = SceneStringName(Start); Ref current_curve; Ref group_start_transition;