Add the button pressed to some signals in Tree
This commit is contained in:
@@ -107,7 +107,7 @@ class SceneTreeEditor : public Control {
|
||||
bool pending_test_update = false;
|
||||
static void _bind_methods();
|
||||
|
||||
void _cell_button_pressed(Object *p_item, int p_column, int p_id);
|
||||
void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
|
||||
void _toggle_visible(Node *p_node);
|
||||
void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected);
|
||||
void _update_selection(TreeItem *item);
|
||||
@@ -122,7 +122,8 @@ class SceneTreeEditor : public Control {
|
||||
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
|
||||
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
|
||||
|
||||
void _rmb_select(const Vector2 &p_pos);
|
||||
void _empty_clicked(const Vector2 &p_pos, MouseButton p_button);
|
||||
void _rmb_select(const Vector2 &p_pos, MouseButton p_button = MouseButton::RIGHT);
|
||||
|
||||
void _warning_changed(Node *p_for_node);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user