Cleanup EditorNode and EditorData
Co-authored-by: Eric M <itsjusteza@gmail.com>
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@@ -2806,8 +2806,8 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
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if (!base_node) {
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//try a base node within history
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if (EditorNode::get_singleton()->get_editor_history()->get_path_size() > 0) {
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Object *base = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(0));
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if (EditorNode::get_singleton()->get_editor_selection_history()->get_path_size() > 0) {
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Object *base = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_path_object(0));
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if (base) {
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base_node = Object::cast_to<Node>(base);
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}
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