Style: Replace header guards with #pragma once

This commit is contained in:
Thaddeus Crews
2025-02-01 10:33:58 -06:00
parent 96fdaa616b
commit 324512e11c
1746 changed files with 1767 additions and 6920 deletions
+1 -4
View File
@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef D3D12_GODOT_NIR_BRIDGE_H
#define D3D12_GODOT_NIR_BRIDGE_H
#pragma once
#include <stdint.h>
@@ -56,5 +55,3 @@ typedef struct GodotNirCallbacks {
#ifdef __cplusplus
}
#endif
#endif // D3D12_GODOT_NIR_BRIDGE_H
+1 -4
View File
@@ -28,12 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DXIL_HASH_H
#define DXIL_HASH_H
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
void compute_dxil_hash(const BYTE *pData, UINT byteCount, BYTE *pOutHash);
#endif // DXIL_HASH_H
@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RENDERING_CONTEXT_DRIVER_D3D12_H
#define RENDERING_CONTEXT_DRIVER_D3D12_H
#pragma once
#include "core/error/error_list.h"
#include "core/os/mutex.h"
@@ -146,5 +145,3 @@ public:
RenderingContextDriverD3D12();
virtual ~RenderingContextDriverD3D12() override;
};
#endif // RENDERING_CONTEXT_DRIVER_D3D12_H
@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RENDERING_DEVICE_DRIVER_D3D12_H
#define RENDERING_DEVICE_DRIVER_D3D12_H
#pragma once
#include "core/templates/hash_map.h"
#include "core/templates/paged_allocator.h"
@@ -1036,5 +1035,3 @@ public:
RenderingDeviceDriverD3D12(RenderingContextDriverD3D12 *p_context_driver);
virtual ~RenderingDeviceDriverD3D12();
};
#endif // RENDERING_DEVICE_DRIVER_D3D12_H