Style: Replace header guards with #pragma once
This commit is contained in:
@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef BOKEH_DOF_RD_H
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#define BOKEH_DOF_RD_H
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#pragma once
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#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
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#include "servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl.gen.h"
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@@ -118,5 +117,3 @@ public:
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};
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} // namespace RendererRD
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#endif // BOKEH_DOF_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef COPY_EFFECTS_RD_H
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#define COPY_EFFECTS_RD_H
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#pragma once
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#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
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#include "servers/rendering/renderer_rd/shaders/effects/blur_raster.glsl.gen.h"
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@@ -358,5 +357,3 @@ public:
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};
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} // namespace RendererRD
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#endif // COPY_EFFECTS_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DEBUG_EFFECTS_RD_H
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#define DEBUG_EFFECTS_RD_H
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#pragma once
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#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
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#include "servers/rendering/renderer_rd/shaders/effects/motion_vectors.glsl.gen.h"
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@@ -94,5 +93,3 @@ public:
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};
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} // namespace RendererRD
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#endif // DEBUG_EFFECTS_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef FSR_RD_H
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#define FSR_RD_H
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#pragma once
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#include "spatial_upscaler.h"
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@@ -71,5 +70,3 @@ private:
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};
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} // namespace RendererRD
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#endif // FSR_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef FSR2_RD_H
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#define FSR2_RD_H
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#pragma once
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#include "servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_accumulate_pass.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_autogen_reactive_pass.glsl.gen.h"
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@@ -195,5 +194,3 @@ private:
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};
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} // namespace RendererRD
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#endif // FSR2_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef LUMINANCE_RD_H
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#define LUMINANCE_RD_H
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#pragma once
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#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
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#include "servers/rendering/renderer_rd/shaders/effects/luminance_reduce.glsl.gen.h"
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@@ -113,5 +112,3 @@ public:
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};
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} // namespace RendererRD
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#endif // LUMINANCE_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef METAL_FX_RD_H
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#define METAL_FX_RD_H
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#pragma once
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#ifdef METAL_ENABLED
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@@ -178,5 +177,3 @@ public:
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} //namespace RendererRD
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#endif // METAL_ENABLED
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#endif // METAL_FX_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef MOTION_VECTORS_STORE_RD_H
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#define MOTION_VECTORS_STORE_RD_H
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#pragma once
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#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
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#include "servers/rendering/renderer_rd/shaders/effects/motion_vectors_store.glsl.gen.h"
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@@ -58,5 +57,3 @@ public:
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const Projection &p_previous_projection, const Transform3D &p_previous_transform);
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};
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} //namespace RendererRD
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#endif // MOTION_VECTORS_STORE_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RESOLVE_RD_H
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#define RESOLVE_RD_H
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#pragma once
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#include "servers/rendering/renderer_rd/shaders/effects/resolve.glsl.gen.h"
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@@ -66,5 +65,3 @@ public:
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};
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} // namespace RendererRD
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#endif // RESOLVE_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ROUGHNESS_LIMITER_RD_H
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#define ROUGHNESS_LIMITER_RD_H
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#pragma once
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#include "servers/rendering/renderer_rd/shaders/effects/roughness_limiter.glsl.gen.h"
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@@ -59,5 +58,3 @@ public:
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};
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} // namespace RendererRD
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#endif // ROUGHNESS_LIMITER_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SORT_EFFECTS_RD_H
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#define SORT_EFFECTS_RD_H
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#pragma once
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#include "servers/rendering/renderer_rd/shaders/effects/sort.glsl.gen.h"
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@@ -63,5 +62,3 @@ public:
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};
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} // namespace RendererRD
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#endif // SORT_EFFECTS_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SPATIAL_UPSCALER_RD_H
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#define SPATIAL_UPSCALER_RD_H
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#pragma once
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#include "core/object/ref_counted.h"
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@@ -44,5 +43,3 @@ public:
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SpatialUpscaler() = default;
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virtual ~SpatialUpscaler() = default;
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};
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#endif // SPATIAL_UPSCALER_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SS_EFFECTS_RD_H
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#define SS_EFFECTS_RD_H
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#pragma once
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#include "servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/effects/screen_space_reflection_filter.glsl.gen.h"
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@@ -527,5 +526,3 @@ private:
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};
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} // namespace RendererRD
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#endif // SS_EFFECTS_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TAA_RD_H
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#define TAA_RD_H
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#pragma once
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#include "servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl.gen.h"
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#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
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@@ -59,5 +58,3 @@ private:
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};
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} // namespace RendererRD
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#endif // TAA_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TONE_MAPPER_RD_H
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#define TONE_MAPPER_RD_H
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#pragma once
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#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
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#include "servers/rendering/renderer_rd/shaders/effects/tonemap.glsl.gen.h"
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@@ -154,5 +153,3 @@ public:
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};
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} // namespace RendererRD
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#endif // TONE_MAPPER_RD_H
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@@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef VRS_RD_H
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#define VRS_RD_H
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#pragma once
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#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
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#include "servers/rendering/renderer_rd/shaders/effects/vrs.glsl.gen.h"
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@@ -69,5 +68,3 @@ public:
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};
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} // namespace RendererRD
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#endif // VRS_RD_H
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