Style: Replace header guards with #pragma once

This commit is contained in:
Thaddeus Crews
2025-02-01 10:33:58 -06:00
parent 96fdaa616b
commit 324512e11c
1746 changed files with 1767 additions and 6920 deletions

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef BOKEH_DOF_RD_H
#define BOKEH_DOF_RD_H
#pragma once
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl.gen.h"
@@ -118,5 +117,3 @@ public:
};
} // namespace RendererRD
#endif // BOKEH_DOF_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef COPY_EFFECTS_RD_H
#define COPY_EFFECTS_RD_H
#pragma once
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/shaders/effects/blur_raster.glsl.gen.h"
@@ -358,5 +357,3 @@ public:
};
} // namespace RendererRD
#endif // COPY_EFFECTS_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DEBUG_EFFECTS_RD_H
#define DEBUG_EFFECTS_RD_H
#pragma once
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/shaders/effects/motion_vectors.glsl.gen.h"
@@ -94,5 +93,3 @@ public:
};
} // namespace RendererRD
#endif // DEBUG_EFFECTS_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef FSR_RD_H
#define FSR_RD_H
#pragma once
#include "spatial_upscaler.h"
@@ -71,5 +70,3 @@ private:
};
} // namespace RendererRD
#endif // FSR_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef FSR2_RD_H
#define FSR2_RD_H
#pragma once
#include "servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_accumulate_pass.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_autogen_reactive_pass.glsl.gen.h"
@@ -195,5 +194,3 @@ private:
};
} // namespace RendererRD
#endif // FSR2_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef LUMINANCE_RD_H
#define LUMINANCE_RD_H
#pragma once
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/shaders/effects/luminance_reduce.glsl.gen.h"
@@ -113,5 +112,3 @@ public:
};
} // namespace RendererRD
#endif // LUMINANCE_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef METAL_FX_RD_H
#define METAL_FX_RD_H
#pragma once
#ifdef METAL_ENABLED
@@ -178,5 +177,3 @@ public:
} //namespace RendererRD
#endif // METAL_ENABLED
#endif // METAL_FX_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MOTION_VECTORS_STORE_RD_H
#define MOTION_VECTORS_STORE_RD_H
#pragma once
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/shaders/effects/motion_vectors_store.glsl.gen.h"
@@ -58,5 +57,3 @@ public:
const Projection &p_previous_projection, const Transform3D &p_previous_transform);
};
} //namespace RendererRD
#endif // MOTION_VECTORS_STORE_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RESOLVE_RD_H
#define RESOLVE_RD_H
#pragma once
#include "servers/rendering/renderer_rd/shaders/effects/resolve.glsl.gen.h"
@@ -66,5 +65,3 @@ public:
};
} // namespace RendererRD
#endif // RESOLVE_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ROUGHNESS_LIMITER_RD_H
#define ROUGHNESS_LIMITER_RD_H
#pragma once
#include "servers/rendering/renderer_rd/shaders/effects/roughness_limiter.glsl.gen.h"
@@ -59,5 +58,3 @@ public:
};
} // namespace RendererRD
#endif // ROUGHNESS_LIMITER_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SORT_EFFECTS_RD_H
#define SORT_EFFECTS_RD_H
#pragma once
#include "servers/rendering/renderer_rd/shaders/effects/sort.glsl.gen.h"
@@ -63,5 +62,3 @@ public:
};
} // namespace RendererRD
#endif // SORT_EFFECTS_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SPATIAL_UPSCALER_RD_H
#define SPATIAL_UPSCALER_RD_H
#pragma once
#include "core/object/ref_counted.h"
@@ -44,5 +43,3 @@ public:
SpatialUpscaler() = default;
virtual ~SpatialUpscaler() = default;
};
#endif // SPATIAL_UPSCALER_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SS_EFFECTS_RD_H
#define SS_EFFECTS_RD_H
#pragma once
#include "servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/screen_space_reflection_filter.glsl.gen.h"
@@ -527,5 +526,3 @@ private:
};
} // namespace RendererRD
#endif // SS_EFFECTS_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TAA_RD_H
#define TAA_RD_H
#pragma once
#include "servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl.gen.h"
#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
@@ -59,5 +58,3 @@ private:
};
} // namespace RendererRD
#endif // TAA_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TONE_MAPPER_RD_H
#define TONE_MAPPER_RD_H
#pragma once
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/shaders/effects/tonemap.glsl.gen.h"
@@ -154,5 +153,3 @@ public:
};
} // namespace RendererRD
#endif // TONE_MAPPER_RD_H

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@@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef VRS_RD_H
#define VRS_RD_H
#pragma once
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/shaders/effects/vrs.glsl.gen.h"
@@ -69,5 +68,3 @@ public:
};
} // namespace RendererRD
#endif // VRS_RD_H