Use [codeblock lang=text] more often in class ref
This commit is contained in:
@@ -383,7 +383,7 @@
|
||||
Fetches a node. The [NodePath] can either be a relative path (from this node), or an absolute path (from the [member SceneTree.root]) to a node. If [param path] does not point to a valid node, generates an error and returns [code]null[/code]. Attempts to access methods on the return value will result in an [i]"Attempt to call <method> on a null instance."[/i] error.
|
||||
[b]Note:[/b] Fetching by absolute path only works when the node is inside the scene tree (see [method is_inside_tree]).
|
||||
[b]Example:[/b] Assume this method is called from the Character node, inside the following tree:
|
||||
[codeblock]
|
||||
[codeblock lang=text]
|
||||
┖╴root
|
||||
┠╴Character (you are here!)
|
||||
┃ ┠╴Sword
|
||||
@@ -514,8 +514,8 @@
|
||||
<return type="String" />
|
||||
<description>
|
||||
Returns the tree as a [String]. Used mainly for debugging purposes. This version displays the path relative to the current node, and is good for copy/pasting into the [method get_node] function. It also can be used in game UI/UX.
|
||||
[b]Example output:[/b]
|
||||
[codeblock]
|
||||
May print, for example:
|
||||
[codeblock lang=text]
|
||||
TheGame
|
||||
TheGame/Menu
|
||||
TheGame/Menu/Label
|
||||
@@ -529,8 +529,8 @@
|
||||
<return type="String" />
|
||||
<description>
|
||||
Similar to [method get_tree_string], this returns the tree as a [String]. This version displays a more graphical representation similar to what is displayed in the Scene Dock. It is useful for inspecting larger trees.
|
||||
[b]Example output:[/b]
|
||||
[codeblock]
|
||||
May print, for example:
|
||||
[codeblock lang=text]
|
||||
┖╴TheGame
|
||||
┠╴Menu
|
||||
┃ ┠╴Label
|
||||
@@ -716,8 +716,8 @@
|
||||
<return type="void" />
|
||||
<description>
|
||||
Prints the node and its children to the console, recursively. The node does not have to be inside the tree. This method outputs [NodePath]s relative to this node, and is good for copy/pasting into [method get_node]. See also [method print_tree_pretty].
|
||||
[b]Example output:[/b]
|
||||
[codeblock]
|
||||
May print, for example:
|
||||
[codeblock lang=text]
|
||||
.
|
||||
Menu
|
||||
Menu/Label
|
||||
@@ -731,8 +731,8 @@
|
||||
<return type="void" />
|
||||
<description>
|
||||
Prints the node and its children to the console, recursively. The node does not have to be inside the tree. Similar to [method print_tree], but the graphical representation looks like what is displayed in the editor's Scene dock. It is useful for inspecting larger trees.
|
||||
[b]Example output:[/b]
|
||||
[codeblock]
|
||||
May print, for example:
|
||||
[codeblock lang=text]
|
||||
┖╴TheGame
|
||||
┠╴Menu
|
||||
┃ ┠╴Label
|
||||
|
||||
Reference in New Issue
Block a user