Fixes a memory leak with TileMap runtime updates
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@@ -283,7 +283,9 @@ private:
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bool _runtime_update_tile_data_was_cleaned_up = false;
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void _build_runtime_update_tile_data();
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void _build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list = false);
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bool _runtime_update_needs_all_cells_cleaned_up = false;
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void _clear_runtime_update_tile_data();
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void _clear_runtime_update_tile_data_for_cell(CellData &r_cell_data);
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// Per-system methods.
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#ifdef DEBUG_ENABLED
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