Implement inline text shader previews
Co-authored-by: Cashew OldDew <155181921+cashew-olddew@users.noreply.github.com>
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@@ -142,6 +142,7 @@
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#include "editor/settings/editor_settings_dialog.h"
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#include "editor/settings/project_settings_editor.h"
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#include "editor/shader/editor_native_shader_source_visualizer.h"
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#include "editor/shader/text_shader_editor.h"
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#include "editor/themes/editor_color_map.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/themes/editor_theme_manager.h"
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@@ -9346,6 +9347,7 @@ EditorNode::EditorNode() {
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ScriptTextEditor::register_editor(); // Register one for text scripts.
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TextEditor::register_editor();
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TextShaderEditor::register_editor();
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if (AssetLibraryEditorPlugin::is_available()) {
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add_editor_plugin(memnew(AssetLibraryEditorPlugin));
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