Make 3D selection box independent of object size
Also fixed a typo where sbox_instance was mixed up with sbox_instance_xray.
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@@ -422,7 +422,9 @@ public:
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bool last_xform_dirty;
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Node3D *sp;
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RID sbox_instance;
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RID sbox_instance_offset;
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RID sbox_instance_xray;
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RID sbox_instance_xray_offset;
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Ref<EditorNode3DGizmo> gizmo;
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Map<int, Transform3D> subgizmos; // map ID -> initial transform
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