Fix stack trace label having the wrong height on first appearance
This commit is contained in:
@@ -2132,66 +2132,70 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
|
||||
reason->set_context_menu_enabled(true);
|
||||
reason->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
reason->set_v_size_flags(SIZE_SHRINK_CENTER);
|
||||
reason->connect(SceneStringName(resized), callable_mp(this, &ScriptEditorDebugger::_update_reason_content_height));
|
||||
reason->connect(SceneStringName(resized), callable_mp(this, &ScriptEditorDebugger::_update_reason_content_height), CONNECT_DEFERRED);
|
||||
hbc->add_child(reason);
|
||||
|
||||
hbc->add_child(memnew(VSeparator));
|
||||
HBoxContainer *buttons = memnew(HBoxContainer);
|
||||
buttons->set_v_size_flags(SIZE_SHRINK_END);
|
||||
hbc->add_child(buttons);
|
||||
|
||||
buttons->add_child(memnew(VSeparator));
|
||||
|
||||
skip_breakpoints = memnew(Button);
|
||||
skip_breakpoints->set_theme_type_variation(SceneStringName(FlatButton));
|
||||
hbc->add_child(skip_breakpoints);
|
||||
buttons->add_child(skip_breakpoints);
|
||||
skip_breakpoints->set_tooltip_text(TTRC("Skip Breakpoints"));
|
||||
skip_breakpoints->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_skip_breakpoints));
|
||||
|
||||
ignore_error_breaks = memnew(Button);
|
||||
ignore_error_breaks->set_theme_type_variation(SceneStringName(FlatButton));
|
||||
ignore_error_breaks->set_tooltip_text(TTRC("Ignore Error Breaks"));
|
||||
hbc->add_child(ignore_error_breaks);
|
||||
buttons->add_child(ignore_error_breaks);
|
||||
ignore_error_breaks->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_ignore_error_breaks));
|
||||
|
||||
hbc->add_child(memnew(VSeparator));
|
||||
buttons->add_child(memnew(VSeparator));
|
||||
|
||||
copy = memnew(Button);
|
||||
copy->set_theme_type_variation(SceneStringName(FlatButton));
|
||||
hbc->add_child(copy);
|
||||
buttons->add_child(copy);
|
||||
copy->set_tooltip_text(TTRC("Copy Error"));
|
||||
copy->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_copy));
|
||||
|
||||
hbc->add_child(memnew(VSeparator));
|
||||
buttons->add_child(memnew(VSeparator));
|
||||
|
||||
step = memnew(Button);
|
||||
step->set_theme_type_variation(SceneStringName(FlatButton));
|
||||
hbc->add_child(step);
|
||||
buttons->add_child(step);
|
||||
step->set_tooltip_text(TTRC("Step Into"));
|
||||
step->set_shortcut(ED_GET_SHORTCUT("debugger/step_into"));
|
||||
step->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_step));
|
||||
|
||||
next = memnew(Button);
|
||||
next->set_theme_type_variation(SceneStringName(FlatButton));
|
||||
hbc->add_child(next);
|
||||
buttons->add_child(next);
|
||||
next->set_tooltip_text(TTRC("Step Over"));
|
||||
next->set_shortcut(ED_GET_SHORTCUT("debugger/step_over"));
|
||||
next->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_next));
|
||||
|
||||
out = memnew(Button);
|
||||
out->set_theme_type_variation(SceneStringName(FlatButton));
|
||||
hbc->add_child(out);
|
||||
buttons->add_child(out);
|
||||
out->set_tooltip_text(TTRC("Step Out"));
|
||||
out->set_shortcut(ED_GET_SHORTCUT("debugger/step_out"));
|
||||
out->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_out));
|
||||
|
||||
hbc->add_child(memnew(VSeparator));
|
||||
buttons->add_child(memnew(VSeparator));
|
||||
|
||||
dobreak = memnew(Button);
|
||||
dobreak->set_theme_type_variation(SceneStringName(FlatButton));
|
||||
hbc->add_child(dobreak);
|
||||
buttons->add_child(dobreak);
|
||||
dobreak->set_tooltip_text(TTRC("Break"));
|
||||
dobreak->set_shortcut(ED_GET_SHORTCUT("debugger/break"));
|
||||
dobreak->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_break));
|
||||
|
||||
docontinue = memnew(Button);
|
||||
docontinue->set_theme_type_variation(SceneStringName(FlatButton));
|
||||
hbc->add_child(docontinue);
|
||||
buttons->add_child(docontinue);
|
||||
docontinue->set_tooltip_text(TTRC("Continue"));
|
||||
docontinue->set_shortcut(ED_GET_SHORTCUT("debugger/continue"));
|
||||
docontinue->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_continue));
|
||||
|
||||
Reference in New Issue
Block a user