Add support for Android XR devices to the Godot XR Editor
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@@ -115,6 +115,7 @@
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android:configChanges="layoutDirection|locale|orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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android:process=":GodotXRGame"
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android:launchMode="singleTask"
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android:taskAffinity=":xr"
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android:icon="@mipmap/ic_play_window"
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android:label="@string/godot_game_activity_name"
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android:exported="false"
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+3
-11
@@ -69,11 +69,7 @@ import org.godotengine.godot.error.Error
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import org.godotengine.godot.utils.DialogUtils
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import org.godotengine.godot.utils.PermissionsUtil
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import org.godotengine.godot.utils.ProcessPhoenix
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import org.godotengine.godot.utils.isNativeXRDevice
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import org.godotengine.godot.xr.HybridMode
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import org.godotengine.godot.xr.getHybridAppLaunchMode
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import org.godotengine.godot.xr.HYBRID_APP_PANEL_CATEGORY
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import org.godotengine.godot.xr.HYBRID_APP_IMMERSIVE_CATEGORY
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import org.godotengine.openxr.vendors.utils.*
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import kotlin.math.min
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/**
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@@ -743,12 +739,8 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
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return isNativeXRDevice(applicationContext)
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}
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if (featureTag == "horizonos") {
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return BuildConfig.FLAVOR == "horizonos"
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}
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if (featureTag == "picoos") {
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return BuildConfig.FLAVOR == "picoos"
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if (featureTag == BuildConfig.FLAVOR) {
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return true
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}
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return super.supportsFeature(featureTag)
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@@ -38,8 +38,7 @@ import org.godotengine.godot.GodotLib
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import org.godotengine.godot.editor.utils.GameMenuUtils
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import org.godotengine.godot.utils.PermissionsUtil
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import org.godotengine.godot.utils.ProcessPhoenix
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import org.godotengine.godot.xr.HYBRID_APP_FEATURE
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import org.godotengine.godot.xr.isHybridAppEnabled
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import org.godotengine.openxr.vendors.utils.*
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/**
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* Base class for the Godot play windows.
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@@ -43,11 +43,8 @@ import org.godotengine.editor.embed.GameMenuFragment
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import org.godotengine.godot.GodotLib
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import org.godotengine.godot.editor.utils.GameMenuUtils
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import org.godotengine.godot.utils.ProcessPhoenix
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import org.godotengine.godot.utils.isHorizonOSDevice
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import org.godotengine.godot.utils.isNativeXRDevice
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import org.godotengine.godot.xr.HYBRID_APP_PANEL_FEATURE
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import org.godotengine.godot.xr.XRMode
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import org.godotengine.godot.xr.isHybridAppEnabled
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import org.godotengine.openxr.vendors.utils.*
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/**
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* Drives the 'run project' window of the Godot Editor.
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