Replace BIND_VMETHOD by new GDVIRTUAL syntax
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
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@@ -23,7 +23,7 @@
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<link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link>
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</tutorials>
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<methods>
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<method name="_process_custom_fx" qualifiers="virtual">
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<method name="_process_custom_fx" qualifiers="virtual const">
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<return type="bool" />
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<argument index="0" name="char_fx" type="CharFXTransform" />
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<description>
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