implement ping-pong loop in animation

Co-authored-by: Chaosus <chaosus89@gmail.com>
This commit is contained in:
Tokage
2021-04-25 05:47:03 +09:00
committed by Silc 'Tokage' Renew
parent e8c89b2b91
commit 372ba76663
29 changed files with 852 additions and 362 deletions
+1 -1
View File
@@ -5815,7 +5815,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
animation->set_name(name);
if (anim->get_loop()) {
animation->set_loop(true);
animation->set_loop_mode(Animation::LOOP_LINEAR);
}
float length = 0.0;