Fix issue with OpenXR environment blend mode not being applied properly
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@@ -2709,6 +2709,9 @@
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<member name="xr/openxr/enabled" type="bool" setter="" getter="" default="false">
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If [code]true[/code] Godot will setup and initialize OpenXR on startup.
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</member>
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<member name="xr/openxr/environment_blend_mode" type="int" setter="" getter="" default=""0"">
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Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
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</member>
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<member name="xr/openxr/form_factor" type="int" setter="" getter="" default=""0"">
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Specify whether OpenXR should be configured for an HMD or a hand held device.
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</member>
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