Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
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@@ -32,6 +32,9 @@
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</method>
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</methods>
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<members>
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<member name="camera_attributes" type="CameraAttributes" setter="set_camera_attributes" getter="get_camera_attributes">
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The [CameraAttributes] resource that specifies exposure levels to bake at. Auto-exposure and non exposure properties will be ignored. Exposure settings should be used to reduce the dynamic range present when baking. If exposure is too high, the [VoxelGI] will have banding artifacts or may have over-exposure artifacts.
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</member>
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<member name="data" type="VoxelGIData" setter="set_probe_data" getter="get_probe_data">
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The [VoxelGIData] resource that holds the data for this [VoxelGI].
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</member>
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