Validate code tags in documentation for potential params

Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
This commit is contained in:
Yuri Sizov
2023-04-26 21:36:04 +02:00
parent e2e870c611
commit 391eccca76
44 changed files with 191 additions and 175 deletions

View File

@@ -55,7 +55,7 @@
<param index="2" name="mode" type="int" enum="MultiplayerPeer.TransferMode" default="2" />
<param index="3" name="channel" type="int" default="0" />
<description>
Sends the given raw [code]bytes[/code] to a specific peer identified by [code]id[/code] (see [method MultiplayerPeer.set_target_peer]). Default ID is [code]0[/code], i.e. broadcast to all peers.
Sends the given raw [param bytes] to a specific peer identified by [param id] (see [method MultiplayerPeer.set_target_peer]). Default ID is [code]0[/code], i.e. broadcast to all peers.
</description>
</method>
</methods>
@@ -100,7 +100,7 @@
<param index="0" name="id" type="int" />
<param index="1" name="packet" type="PackedByteArray" />
<description>
Emitted when this MultiplayerAPI's [member MultiplayerAPI.multiplayer_peer] receives a [code]packet[/code] with custom data (see [method send_bytes]). ID is the peer ID of the peer that sent the packet.
Emitted when this MultiplayerAPI's [member MultiplayerAPI.multiplayer_peer] receives a [param packet] with custom data (see [method send_bytes]). ID is the peer ID of the peer that sent the packet.
</description>
</signal>
</signals>