Fixed typo: substract to subtract
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@@ -111,7 +111,7 @@ godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const god
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godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
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godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b);
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godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b);
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godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
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@@ -98,7 +98,7 @@ godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const go
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godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
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godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b);
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godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b);
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godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
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@@ -106,7 +106,7 @@ godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const god
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godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
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godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b);
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godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b);
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godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
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@@ -117,7 +117,7 @@ godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const god
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godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
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