Physics stuff
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@@ -608,12 +608,13 @@ public:
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virtual void finish() = 0;
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virtual bool is_flushing_queries() const = 0;
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virtual int space_get_last_process_info(RID p_space, ProcessInfo p_info) = 0;
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enum ProcessInfo {
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INFO_ACTIVE_OBJECTS,
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INFO_COLLISION_PAIRS,
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INFO_ISLAND_COUNT
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};
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virtual int space_get_last_process_info(RID p_space, ProcessInfo p_info) = 0;
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virtual int get_process_info(ProcessInfo p_info) = 0;
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@@ -811,7 +811,7 @@ public:
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virtual void set_active(bool p_active) = 0;
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virtual void init() = 0;
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virtual void step(real_t p_step) = 0;
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virtual int space_get_last_process_info(RID p_space, ProcessInfo p_info) = 0;
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virtual void sync() = 0;
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virtual void flush_queries() = 0;
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virtual void end_sync() = 0;
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@@ -824,7 +824,7 @@ public:
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INFO_COLLISION_PAIRS,
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INFO_ISLAND_COUNT
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};
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virtual int space_get_last_process_info(RID p_space, ProcessInfo p_info) = 0;
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virtual int get_process_info(ProcessInfo p_info) = 0;
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PhysicsServer3D();
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