Expose TileMapLayer
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+91
-52
@@ -31,10 +31,15 @@
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#ifndef TILE_MAP_LAYER_H
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#define TILE_MAP_LAYER_H
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#include "scene/2d/tile_map.h"
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#include "scene/resources/2d/tile_set.h"
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class TileSetAtlasSource;
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class TileMap;
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enum TileMapLayerDataFormat {
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TILE_MAP_LAYER_DATA_FORMAT_0 = 0,
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TILE_MAP_LAYER_DATA_FORMAT_MAX,
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};
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class TerrainConstraint {
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private:
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@@ -218,14 +223,21 @@ class TileMapLayer : public Node2D {
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GDCLASS(TileMapLayer, Node2D);
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public:
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enum VisibilityMode {
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VISIBILITY_MODE_DEFAULT,
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VISIBILITY_MODE_FORCE_SHOW,
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VISIBILITY_MODE_FORCE_HIDE,
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enum HighlightMode {
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HIGHLIGHT_MODE_DEFAULT,
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HIGHLIGHT_MODE_ABOVE,
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HIGHLIGHT_MODE_BELOW,
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};
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enum DebugVisibilityMode {
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DEBUG_VISIBILITY_MODE_DEFAULT,
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DEBUG_VISIBILITY_MODE_FORCE_SHOW,
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DEBUG_VISIBILITY_MODE_FORCE_HIDE,
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};
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enum DirtyFlags {
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DIRTY_FLAGS_LAYER_ENABLED = 0,
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DIRTY_FLAGS_LAYER_IN_TREE,
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DIRTY_FLAGS_LAYER_IN_CANVAS,
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DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM,
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@@ -238,6 +250,7 @@ public:
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DIRTY_FLAGS_LAYER_TEXTURE_FILTER,
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DIRTY_FLAGS_LAYER_TEXTURE_REPEAT,
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DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE,
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DIRTY_FLAGS_LAYER_COLLISION_ENABLED,
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DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES,
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DIRTY_FLAGS_LAYER_COLLISION_VISIBILITY_MODE,
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DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED,
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@@ -249,26 +262,33 @@ public:
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DIRTY_FLAGS_LAYER_GROUP_SELECTED_LAYERS,
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DIRTY_FLAGS_LAYER_GROUP_HIGHLIGHT_SELECTED,
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DIRTY_FLAGS_LAYER_GROUP_TILE_SET,
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DIRTY_FLAGS_TILE_SET,
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DIRTY_FLAGS_MAX,
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};
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private:
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// Exposed properties.
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// Properties.
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HashMap<Vector2i, CellData> tile_map_layer_data;
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bool enabled = true;
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Ref<TileSet> tile_set;
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HighlightMode highlight_mode = HIGHLIGHT_MODE_DEFAULT;
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int y_sort_origin = 0;
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int rendering_quadrant_size = 16;
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bool collision_enabled = true;
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bool use_kinematic_bodies = false;
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VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
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DebugVisibilityMode collision_visibility_mode = DEBUG_VISIBILITY_MODE_DEFAULT;
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bool navigation_enabled = true;
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RID navigation_map_override;
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VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
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DebugVisibilityMode navigation_visibility_mode = DEBUG_VISIBILITY_MODE_DEFAULT;
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// Internal.
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HashMap<Vector2i, CellData> tile_map;
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bool pending_update = false;
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// For keeping compatibility with TileMap.
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@@ -348,6 +368,8 @@ private:
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RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
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RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
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void _tile_set_changed();
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void _renamed();
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void _update_notify_local_transform();
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@@ -358,11 +380,21 @@ private:
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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virtual void _update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter) override;
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virtual void _update_self_texture_repeat(RS::CanvasItemTextureRepeat p_texture_repeat) override;
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public:
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// TileMap node.
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void set_as_tile_map_internal_node(int p_index);
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int get_index_in_tile_map() const {
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return layer_index_in_tile_map_node;
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}
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const HashMap<Vector2i, CellData> &get_tile_map_layer_data() const {
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return tile_map_layer_data;
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}
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// Rect caching.
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Rect2 get_rect(bool &r_changed) const;
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@@ -374,27 +406,26 @@ public:
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HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true) const; // Not exposed.
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// Not exposed to users.
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TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const;
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TileMapCell get_cell(const Vector2i &p_coords) const;
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// For TileMap node's use.
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void set_tile_data(TileMapDataFormat p_format, const Vector<int> &p_data);
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Vector<int> get_tile_data() const;
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void notify_tile_map_layer_group_change(DirtyFlags p_what);
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////////////// Exposed functions //////////////
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void update_internals();
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void notify_runtime_tile_data_update();
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// --- Exposed in TileMap ---
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// Cells manipulation.
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void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
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// --- Cells manipulation ---
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// Generic cells manipulations and data access.
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void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i &p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
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void erase_cell(const Vector2i &p_coords);
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int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const;
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Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const;
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int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const;
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TileData *get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies = false) const; // Helper method to make accessing the data easier.
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void fix_invalid_tiles();
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void clear();
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int get_cell_source_id(const Vector2i &p_coords) const;
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Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
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int get_cell_alternative_tile(const Vector2i &p_coords) const;
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TileData *get_cell_tile_data(const Vector2i &p_coords) const; // Helper method to make accessing the data easier.
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TypedArray<Vector2i> get_used_cells() const;
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TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i &p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
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Rect2i get_used_rect() const;
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// Patterns.
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Ref<TileMapPattern> get_pattern(TypedArray<Vector2i> p_coords_array);
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void set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
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@@ -403,54 +434,62 @@ public:
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void set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
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void set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
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// Cells usage.
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TypedArray<Vector2i> get_used_cells() const;
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TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
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Rect2i get_used_rect() const;
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// --- Physics helpers ---
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bool has_body_rid(RID p_physics_body) const;
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Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
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// --- Runtime ---
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void update_internals();
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void notify_runtime_tile_data_update();
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GDVIRTUAL1R(bool, _use_tile_data_runtime_update, Vector2i);
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GDVIRTUAL2(_tile_data_runtime_update, Vector2i, TileData *);
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// --- Shortcuts to methods defined in TileSet ---
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Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
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TypedArray<Vector2i> get_surrounding_cells(const Vector2i &p_coords);
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Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
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Vector2 map_to_local(const Vector2i &p_pos) const;
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Vector2i local_to_map(const Vector2 &p_pos) const;
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// --- Accessors ---
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void set_tile_map_data_from_array(const Vector<uint8_t> &p_data);
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Vector<uint8_t> get_tile_map_data_as_array() const;
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// Layer properties.
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void set_enabled(bool p_enabled);
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bool is_enabled() const;
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void set_tile_set(const Ref<TileSet> &p_tile_set);
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Ref<TileSet> get_tile_set() const;
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void set_highlight_mode(HighlightMode p_highlight_mode);
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HighlightMode get_highlight_mode() const;
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virtual void set_self_modulate(const Color &p_self_modulate) override;
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virtual void set_y_sort_enabled(bool p_y_sort_enabled) override;
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void set_y_sort_origin(int p_y_sort_origin);
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int get_y_sort_origin() const;
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virtual void set_z_index(int p_z_index) override;
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virtual void set_light_mask(int p_light_mask) override;
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virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
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virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
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void set_rendering_quadrant_size(int p_size);
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int get_rendering_quadrant_size() const;
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void set_collision_enabled(bool p_enabled);
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bool is_collision_enabled() const;
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void set_use_kinematic_bodies(bool p_use_kinematic_bodies);
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bool is_using_kinematic_bodies() const;
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void set_collision_visibility_mode(VisibilityMode p_show_collision);
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VisibilityMode get_collision_visibility_mode() const;
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void set_collision_visibility_mode(DebugVisibilityMode p_show_collision);
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DebugVisibilityMode get_collision_visibility_mode() const;
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void set_navigation_enabled(bool p_enabled);
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bool is_navigation_enabled() const;
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void set_navigation_map(RID p_map);
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RID get_navigation_map() const;
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void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
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VisibilityMode get_navigation_visibility_mode() const;
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// Fixing and clearing methods.
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void fix_invalid_tiles();
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// Find coords for body.
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bool has_body_rid(RID p_physics_body) const;
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Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
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// Helper.
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Ref<TileSet> get_effective_tile_set() const;
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// Virtual function to modify the TileData at runtime.
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GDVIRTUAL1R(bool, _use_tile_data_runtime_update, Vector2i);
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GDVIRTUAL2(_tile_data_runtime_update, Vector2i, TileData *);
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// ---
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void set_navigation_visibility_mode(DebugVisibilityMode p_show_navigation);
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DebugVisibilityMode get_navigation_visibility_mode() const;
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TileMapLayer();
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~TileMapLayer();
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};
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VARIANT_ENUM_CAST(TileMapLayer::DebugVisibilityMode);
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#endif // TILE_MAP_LAYER_H
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