Expose TileMapLayer

This commit is contained in:
Gilles Roudière
2024-03-05 13:55:23 +01:00
parent 7d151c8381
commit 3cd4b2859c
21 changed files with 1626 additions and 996 deletions
+91 -52
View File
@@ -31,10 +31,15 @@
#ifndef TILE_MAP_LAYER_H
#define TILE_MAP_LAYER_H
#include "scene/2d/tile_map.h"
#include "scene/resources/2d/tile_set.h"
class TileSetAtlasSource;
class TileMap;
enum TileMapLayerDataFormat {
TILE_MAP_LAYER_DATA_FORMAT_0 = 0,
TILE_MAP_LAYER_DATA_FORMAT_MAX,
};
class TerrainConstraint {
private:
@@ -218,14 +223,21 @@ class TileMapLayer : public Node2D {
GDCLASS(TileMapLayer, Node2D);
public:
enum VisibilityMode {
VISIBILITY_MODE_DEFAULT,
VISIBILITY_MODE_FORCE_SHOW,
VISIBILITY_MODE_FORCE_HIDE,
enum HighlightMode {
HIGHLIGHT_MODE_DEFAULT,
HIGHLIGHT_MODE_ABOVE,
HIGHLIGHT_MODE_BELOW,
};
enum DebugVisibilityMode {
DEBUG_VISIBILITY_MODE_DEFAULT,
DEBUG_VISIBILITY_MODE_FORCE_SHOW,
DEBUG_VISIBILITY_MODE_FORCE_HIDE,
};
enum DirtyFlags {
DIRTY_FLAGS_LAYER_ENABLED = 0,
DIRTY_FLAGS_LAYER_IN_TREE,
DIRTY_FLAGS_LAYER_IN_CANVAS,
DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM,
@@ -238,6 +250,7 @@ public:
DIRTY_FLAGS_LAYER_TEXTURE_FILTER,
DIRTY_FLAGS_LAYER_TEXTURE_REPEAT,
DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE,
DIRTY_FLAGS_LAYER_COLLISION_ENABLED,
DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES,
DIRTY_FLAGS_LAYER_COLLISION_VISIBILITY_MODE,
DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED,
@@ -249,26 +262,33 @@ public:
DIRTY_FLAGS_LAYER_GROUP_SELECTED_LAYERS,
DIRTY_FLAGS_LAYER_GROUP_HIGHLIGHT_SELECTED,
DIRTY_FLAGS_LAYER_GROUP_TILE_SET,
DIRTY_FLAGS_TILE_SET,
DIRTY_FLAGS_MAX,
};
private:
// Exposed properties.
// Properties.
HashMap<Vector2i, CellData> tile_map_layer_data;
bool enabled = true;
Ref<TileSet> tile_set;
HighlightMode highlight_mode = HIGHLIGHT_MODE_DEFAULT;
int y_sort_origin = 0;
int rendering_quadrant_size = 16;
bool collision_enabled = true;
bool use_kinematic_bodies = false;
VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
DebugVisibilityMode collision_visibility_mode = DEBUG_VISIBILITY_MODE_DEFAULT;
bool navigation_enabled = true;
RID navigation_map_override;
VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
DebugVisibilityMode navigation_visibility_mode = DEBUG_VISIBILITY_MODE_DEFAULT;
// Internal.
HashMap<Vector2i, CellData> tile_map;
bool pending_update = false;
// For keeping compatibility with TileMap.
@@ -348,6 +368,8 @@ private:
RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
void _tile_set_changed();
void _renamed();
void _update_notify_local_transform();
@@ -358,11 +380,21 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
virtual void _update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter) override;
virtual void _update_self_texture_repeat(RS::CanvasItemTextureRepeat p_texture_repeat) override;
public:
// TileMap node.
void set_as_tile_map_internal_node(int p_index);
int get_index_in_tile_map() const {
return layer_index_in_tile_map_node;
}
const HashMap<Vector2i, CellData> &get_tile_map_layer_data() const {
return tile_map_layer_data;
}
// Rect caching.
Rect2 get_rect(bool &r_changed) const;
@@ -374,27 +406,26 @@ public:
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true) const; // Not exposed.
// Not exposed to users.
TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const;
TileMapCell get_cell(const Vector2i &p_coords) const;
// For TileMap node's use.
void set_tile_data(TileMapDataFormat p_format, const Vector<int> &p_data);
Vector<int> get_tile_data() const;
void notify_tile_map_layer_group_change(DirtyFlags p_what);
////////////// Exposed functions //////////////
void update_internals();
void notify_runtime_tile_data_update();
// --- Exposed in TileMap ---
// Cells manipulation.
void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
// --- Cells manipulation ---
// Generic cells manipulations and data access.
void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i &p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
void erase_cell(const Vector2i &p_coords);
int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const;
Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const;
int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const;
TileData *get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies = false) const; // Helper method to make accessing the data easier.
void fix_invalid_tiles();
void clear();
int get_cell_source_id(const Vector2i &p_coords) const;
Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
int get_cell_alternative_tile(const Vector2i &p_coords) const;
TileData *get_cell_tile_data(const Vector2i &p_coords) const; // Helper method to make accessing the data easier.
TypedArray<Vector2i> get_used_cells() const;
TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i &p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
Rect2i get_used_rect() const;
// Patterns.
Ref<TileMapPattern> get_pattern(TypedArray<Vector2i> p_coords_array);
void set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
@@ -403,54 +434,62 @@ public:
void set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
void set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
// Cells usage.
TypedArray<Vector2i> get_used_cells() const;
TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
Rect2i get_used_rect() const;
// --- Physics helpers ---
bool has_body_rid(RID p_physics_body) const;
Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
// --- Runtime ---
void update_internals();
void notify_runtime_tile_data_update();
GDVIRTUAL1R(bool, _use_tile_data_runtime_update, Vector2i);
GDVIRTUAL2(_tile_data_runtime_update, Vector2i, TileData *);
// --- Shortcuts to methods defined in TileSet ---
Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
TypedArray<Vector2i> get_surrounding_cells(const Vector2i &p_coords);
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
Vector2 map_to_local(const Vector2i &p_pos) const;
Vector2i local_to_map(const Vector2 &p_pos) const;
// --- Accessors ---
void set_tile_map_data_from_array(const Vector<uint8_t> &p_data);
Vector<uint8_t> get_tile_map_data_as_array() const;
// Layer properties.
void set_enabled(bool p_enabled);
bool is_enabled() const;
void set_tile_set(const Ref<TileSet> &p_tile_set);
Ref<TileSet> get_tile_set() const;
void set_highlight_mode(HighlightMode p_highlight_mode);
HighlightMode get_highlight_mode() const;
virtual void set_self_modulate(const Color &p_self_modulate) override;
virtual void set_y_sort_enabled(bool p_y_sort_enabled) override;
void set_y_sort_origin(int p_y_sort_origin);
int get_y_sort_origin() const;
virtual void set_z_index(int p_z_index) override;
virtual void set_light_mask(int p_light_mask) override;
virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
void set_rendering_quadrant_size(int p_size);
int get_rendering_quadrant_size() const;
void set_collision_enabled(bool p_enabled);
bool is_collision_enabled() const;
void set_use_kinematic_bodies(bool p_use_kinematic_bodies);
bool is_using_kinematic_bodies() const;
void set_collision_visibility_mode(VisibilityMode p_show_collision);
VisibilityMode get_collision_visibility_mode() const;
void set_collision_visibility_mode(DebugVisibilityMode p_show_collision);
DebugVisibilityMode get_collision_visibility_mode() const;
void set_navigation_enabled(bool p_enabled);
bool is_navigation_enabled() const;
void set_navigation_map(RID p_map);
RID get_navigation_map() const;
void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
VisibilityMode get_navigation_visibility_mode() const;
// Fixing and clearing methods.
void fix_invalid_tiles();
// Find coords for body.
bool has_body_rid(RID p_physics_body) const;
Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
// Helper.
Ref<TileSet> get_effective_tile_set() const;
// Virtual function to modify the TileData at runtime.
GDVIRTUAL1R(bool, _use_tile_data_runtime_update, Vector2i);
GDVIRTUAL2(_tile_data_runtime_update, Vector2i, TileData *);
// ---
void set_navigation_visibility_mode(DebugVisibilityMode p_show_navigation);
DebugVisibilityMode get_navigation_visibility_mode() const;
TileMapLayer();
~TileMapLayer();
};
VARIANT_ENUM_CAST(TileMapLayer::DebugVisibilityMode);
#endif // TILE_MAP_LAYER_H