Rename Sprite.region_enabled getter and setter to match properties
Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled.
This commit is contained in:
+25
-25
@@ -77,14 +77,14 @@ Rect2 Sprite2D::get_anchorable_rect() const {
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return get_rect();
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}
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void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
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void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const {
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Rect2 base_rect;
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if (region) {
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r_filter_clip = region_filter_clip;
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if (region_enabled) {
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r_filter_clip_enabled = region_filter_clip_enabled;
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base_rect = region_rect;
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} else {
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r_filter_clip = false;
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r_filter_clip_enabled = false;
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base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
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}
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@@ -129,10 +129,10 @@ void Sprite2D::_notification(int p_what) {
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*/
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Rect2 src_rect, dst_rect;
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bool filter_clip;
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_get_rects(src_rect, dst_rect, filter_clip);
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bool filter_clip_enabled;
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_get_rects(src_rect, dst_rect, filter_clip_enabled);
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texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip);
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texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled);
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} break;
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}
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}
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@@ -199,18 +199,18 @@ bool Sprite2D::is_flipped_v() const {
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return vflip;
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}
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void Sprite2D::set_region(bool p_region) {
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if (p_region == region) {
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void Sprite2D::set_region_enabled(bool p_region_enabled) {
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if (p_region_enabled == region_enabled) {
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return;
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}
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region = p_region;
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region_enabled = p_region_enabled;
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update();
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notify_property_list_changed();
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}
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bool Sprite2D::is_region() const {
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return region;
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bool Sprite2D::is_region_enabled() const {
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return region_enabled;
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}
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void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
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@@ -220,7 +220,7 @@ void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
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region_rect = p_region_rect;
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if (region) {
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if (region_enabled) {
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item_rect_changed();
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}
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}
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@@ -229,13 +229,13 @@ Rect2 Sprite2D::get_region_rect() const {
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return region_rect;
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}
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void Sprite2D::set_region_filter_clip(bool p_enable) {
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region_filter_clip = p_enable;
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void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
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region_filter_clip_enabled = p_region_filter_clip_enabled;
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update();
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}
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bool Sprite2D::is_region_filter_clip_enabled() const {
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return region_filter_clip;
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return region_filter_clip_enabled;
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}
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void Sprite2D::set_frame(int p_frame) {
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@@ -299,8 +299,8 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
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}
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Rect2 src_rect, dst_rect;
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bool filter_clip;
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_get_rects(src_rect, dst_rect, filter_clip);
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bool filter_clip_enabled;
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_get_rects(src_rect, dst_rect, filter_clip_enabled);
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dst_rect.size = dst_rect.size.abs();
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if (!dst_rect.has_point(p_point)) {
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@@ -350,7 +350,7 @@ Rect2 Sprite2D::get_rect() const {
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Size2i s;
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if (region) {
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if (region_enabled) {
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s = region_rect.size;
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} else {
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s = texture->get_size();
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@@ -385,7 +385,7 @@ void Sprite2D::_validate_property(PropertyInfo &property) const {
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property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
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}
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if (!region && (property.name == "region_rect" || property.name == "region_filter_clip")) {
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if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) {
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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}
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@@ -414,15 +414,15 @@ void Sprite2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v);
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ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v);
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ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region);
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ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region);
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ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled);
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ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled);
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ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque);
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ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect);
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ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect);
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ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip);
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ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled);
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ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled);
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ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame);
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@@ -455,9 +455,9 @@ void Sprite2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
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ADD_GROUP("Region", "region_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled");
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}
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Sprite2D::Sprite2D() {
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@@ -46,16 +46,16 @@ class Sprite2D : public Node2D {
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bool hflip = false;
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bool vflip = false;
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bool region = false;
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bool region_enabled = false;
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Rect2 region_rect;
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bool region_filter_clip = false;
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bool region_filter_clip_enabled = false;
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int frame = 0;
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int vframes = 1;
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int hframes = 1;
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void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const;
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void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const;
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void _texture_changed();
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@@ -97,10 +97,10 @@ public:
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void set_flip_v(bool p_flip);
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bool is_flipped_v() const;
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void set_region(bool p_region);
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bool is_region() const;
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void set_region_enabled(bool p_enabled);
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bool is_region_enabled() const;
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void set_region_filter_clip(bool p_enable);
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void set_region_filter_clip_enabled(bool p_enabled);
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bool is_region_filter_clip_enabled() const;
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void set_region_rect(const Rect2 &p_region_rect);
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+13
-13
@@ -366,7 +366,7 @@ void Sprite3D::_draw() {
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}
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Rect2 base_rect;
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if (region) {
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if (region_enabled) {
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base_rect = region_rect;
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} else {
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base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
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@@ -511,24 +511,24 @@ Ref<Texture2D> Sprite3D::get_texture() const {
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return texture;
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}
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void Sprite3D::set_region(bool p_region) {
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if (p_region == region) {
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void Sprite3D::set_region_enabled(bool p_region_enabled) {
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if (p_region_enabled == region_enabled) {
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return;
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}
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region = p_region;
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region_enabled = p_region_enabled;
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_queue_update();
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notify_property_list_changed();
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}
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bool Sprite3D::is_region() const {
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return region;
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bool Sprite3D::is_region_enabled() const {
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return region_enabled;
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}
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void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
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bool changed = region_rect != p_region_rect;
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region_rect = p_region_rect;
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if (region && changed) {
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if (region_enabled && changed) {
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_queue_update();
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}
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}
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@@ -595,7 +595,7 @@ Rect2 Sprite3D::get_item_rect() const {
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Size2i s;
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if (region) {
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if (region_enabled) {
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s = region_rect.size;
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} else {
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s = texture->get_size();
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@@ -625,7 +625,7 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
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property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
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}
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if (!region && property.name == "region_rect") {
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if (!region_enabled && property.name == "region_rect") {
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property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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}
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@@ -634,8 +634,8 @@ void Sprite3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
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ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
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ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region);
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ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region);
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ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled);
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ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled);
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ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect);
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ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect);
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@@ -659,14 +659,14 @@ void Sprite3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
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ADD_GROUP("Region", "region_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
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ADD_SIGNAL(MethodInfo("frame_changed"));
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}
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Sprite3D::Sprite3D() {
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region = false;
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region_enabled = false;
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frame = 0;
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vframes = 1;
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hframes = 1;
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@@ -107,8 +107,8 @@ public:
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void set_flip_v(bool p_flip);
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bool is_flipped_v() const;
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void set_region(bool p_region);
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bool is_region() const;
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void set_region_enabled(bool p_region_enabled);
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bool is_region_enabled() const;
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void set_region_rect(const Rect2 &p_region_rect);
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Rect2 get_region_rect() const;
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@@ -147,7 +147,7 @@ class Sprite3D : public SpriteBase3D {
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GDCLASS(Sprite3D, SpriteBase3D);
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Ref<Texture2D> texture;
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bool region;
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bool region_enabled;
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Rect2 region_rect;
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int frame;
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@@ -167,8 +167,8 @@ public:
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void set_texture(const Ref<Texture2D> &p_texture);
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Ref<Texture2D> get_texture() const;
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void set_region(bool p_region);
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bool is_region() const;
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void set_region_enabled(bool p_region_enabled);
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bool is_region_enabled() const;
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void set_region_rect(const Rect2 &p_region_rect);
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Rect2 get_region_rect() const;
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