Added node for Navigation links
This commit is contained in:
191
editor/plugins/navigation_link_2d_editor_plugin.cpp
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191
editor/plugins/navigation_link_2d_editor_plugin.cpp
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@@ -0,0 +1,191 @@
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/*************************************************************************/
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/* navigation_link_2d_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "navigation_link_2d_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "servers/navigation_server_3d.h"
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void NavigationLink2DEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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get_tree()->connect("node_removed", callable_mp(this, &NavigationLink2DEditor::_node_removed));
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} break;
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case NOTIFICATION_EXIT_TREE: {
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get_tree()->disconnect("node_removed", callable_mp(this, &NavigationLink2DEditor::_node_removed));
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} break;
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}
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}
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void NavigationLink2DEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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node = nullptr;
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}
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}
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bool NavigationLink2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
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if (!node || !node->is_visible_in_tree()) {
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return false;
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}
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real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
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Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
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if (mb->is_pressed()) {
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// Start location
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if (xform.xform(node->get_start_location()).distance_to(mb->get_position()) < grab_threshold) {
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start_grabbed = true;
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original_start_location = node->get_start_location();
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return true;
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} else {
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start_grabbed = false;
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}
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// End location
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if (xform.xform(node->get_end_location()).distance_to(mb->get_position()) < grab_threshold) {
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end_grabbed = true;
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original_end_location = node->get_end_location();
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return true;
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} else {
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end_grabbed = false;
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}
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} else {
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if (start_grabbed) {
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undo_redo->create_action(TTR("Set start_location"));
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undo_redo->add_do_method(node, "set_start_location", node->get_start_location());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(node, "set_start_location", original_start_location);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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undo_redo->commit_action();
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start_grabbed = false;
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return true;
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}
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if (end_grabbed) {
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undo_redo->create_action(TTR("Set end_location"));
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undo_redo->add_do_method(node, "set_end_location", node->get_end_location());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(node, "set_end_location", original_end_location);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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undo_redo->commit_action();
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end_grabbed = false;
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return true;
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}
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}
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}
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid()) {
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Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
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point = node->get_global_transform().affine_inverse().xform(point);
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if (start_grabbed) {
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node->set_start_location(point);
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canvas_item_editor->update_viewport();
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return true;
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}
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if (end_grabbed) {
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node->set_end_location(point);
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canvas_item_editor->update_viewport();
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return true;
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}
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}
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return false;
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}
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void NavigationLink2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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if (!node || !node->is_visible_in_tree()) {
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return;
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}
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Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Vector2 global_start_location = gt.xform(node->get_start_location());
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Vector2 global_end_location = gt.xform(node->get_end_location());
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// Only drawing the handles here, since the debug rendering will fill in the rest.
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const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
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p_overlay->draw_texture(handle, global_start_location - handle->get_size() / 2);
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p_overlay->draw_texture(handle, global_end_location - handle->get_size() / 2);
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}
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void NavigationLink2DEditor::edit(NavigationLink2D *p_node) {
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if (!canvas_item_editor) {
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canvas_item_editor = CanvasItemEditor::get_singleton();
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}
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if (p_node) {
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node = p_node;
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} else {
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node = nullptr;
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}
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canvas_item_editor->update_viewport();
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}
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NavigationLink2DEditor::NavigationLink2DEditor() {
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undo_redo = EditorNode::get_undo_redo();
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}
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///////////////////////
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void NavigationLink2DEditorPlugin::edit(Object *p_object) {
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editor->edit(Object::cast_to<NavigationLink2D>(p_object));
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}
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bool NavigationLink2DEditorPlugin::handles(Object *p_object) const {
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return Object::cast_to<NavigationLink2D>(p_object) != nullptr;
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}
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void NavigationLink2DEditorPlugin::make_visible(bool p_visible) {
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if (!p_visible) {
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edit(nullptr);
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}
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}
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NavigationLink2DEditorPlugin::NavigationLink2DEditorPlugin() {
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editor = memnew(NavigationLink2DEditor);
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EditorNode::get_singleton()->get_gui_base()->add_child(editor);
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}
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83
editor/plugins/navigation_link_2d_editor_plugin.h
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83
editor/plugins/navigation_link_2d_editor_plugin.h
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@@ -0,0 +1,83 @@
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/*************************************************************************/
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/* navigation_link_2d_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
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/* distribute, sublicense, and/or sell copies of the Software, and to */
|
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/* permit persons to whom the Software is furnished to do so, subject to */
|
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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||||
/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NAVIGATION_LINK_2D_EDITOR_PLUGIN_H
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#define NAVIGATION_LINK_2D_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "scene/2d/navigation_link_2d.h"
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class CanvasItemEditor;
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class EditorUndoRedoManager;
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class NavigationLink2DEditor : public Control {
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GDCLASS(NavigationLink2DEditor, Control);
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Ref<EditorUndoRedoManager> undo_redo;
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CanvasItemEditor *canvas_item_editor = nullptr;
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NavigationLink2D *node;
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bool start_grabbed = false;
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Vector2 original_start_location;
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bool end_grabbed = false;
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Vector2 original_end_location;
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protected:
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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public:
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bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void edit(NavigationLink2D *p_node);
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NavigationLink2DEditor();
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};
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class NavigationLink2DEditorPlugin : public EditorPlugin {
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GDCLASS(NavigationLink2DEditorPlugin, EditorPlugin);
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NavigationLink2DEditor *editor = nullptr;
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public:
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return editor->forward_canvas_gui_input(p_event); }
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { editor->forward_canvas_draw_over_viewport(p_overlay); }
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virtual String get_name() const override { return "NavigationLink2D"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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NavigationLink2DEditorPlugin();
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};
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#endif // NAVIGATION_LINK_2D_EDITOR_PLUGIN_H
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@@ -54,6 +54,7 @@
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#include "scene/3d/lightmap_probe.h"
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#include "scene/3d/marker_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/navigation_link_3d.h"
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#include "scene/3d/navigation_region_3d.h"
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#include "scene/3d/occluder_instance_3d.h"
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#include "scene/3d/ray_cast_3d.h"
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@@ -4998,6 +4999,175 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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}
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}
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////
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NavigationLink3DGizmoPlugin::NavigationLink3DGizmoPlugin() {
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create_material("navigation_link_material", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_color());
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create_material("navigation_link_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color());
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create_handle_material("handles");
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}
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bool NavigationLink3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<NavigationLink3D>(p_spatial) != nullptr;
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}
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String NavigationLink3DGizmoPlugin::get_gizmo_name() const {
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return "NavigationLink3D";
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}
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int NavigationLink3DGizmoPlugin::get_priority() const {
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return -1;
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}
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void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_spatial_node());
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RID nav_map = link->get_world_3d()->get_navigation_map();
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real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map);
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Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map);
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Vector3::Axis up_axis = up_vector.max_axis_index();
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Vector3 start_location = link->get_start_location();
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Vector3 end_location = link->get_end_location();
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Ref<Material> link_material = get_material("navigation_link_material", p_gizmo);
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Ref<Material> link_material_disabled = get_material("navigation_link_material_disabled", p_gizmo);
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Ref<Material> handles_material = get_material("handles");
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p_gizmo->clear();
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// Draw line between the points.
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Vector<Vector3> lines;
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lines.append(start_location);
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lines.append(end_location);
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// Draw start location search radius
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for (int i = 0; i < 30; i++) {
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// Create a circle
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const float ra = Math::deg_to_rad((float)(i * 12));
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const float rb = Math::deg_to_rad((float)((i + 1) * 12));
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const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
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const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
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// Draw axis-aligned circle
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switch (up_axis) {
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case Vector3::AXIS_X:
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lines.append(start_location + Vector3(0, a.x, a.y));
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lines.append(start_location + Vector3(0, b.x, b.y));
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break;
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case Vector3::AXIS_Y:
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lines.append(start_location + Vector3(a.x, 0, a.y));
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lines.append(start_location + Vector3(b.x, 0, b.y));
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break;
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case Vector3::AXIS_Z:
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lines.append(start_location + Vector3(a.x, a.y, 0));
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lines.append(start_location + Vector3(b.x, b.y, 0));
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break;
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}
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}
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// Draw end location search radius
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for (int i = 0; i < 30; i++) {
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// Create a circle
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const float ra = Math::deg_to_rad((float)(i * 12));
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const float rb = Math::deg_to_rad((float)((i + 1) * 12));
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const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
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const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
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// Draw axis-aligned circle
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switch (up_axis) {
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case Vector3::AXIS_X:
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lines.append(end_location + Vector3(0, a.x, a.y));
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lines.append(end_location + Vector3(0, b.x, b.y));
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break;
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case Vector3::AXIS_Y:
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lines.append(end_location + Vector3(a.x, 0, a.y));
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lines.append(end_location + Vector3(b.x, 0, b.y));
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break;
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case Vector3::AXIS_Z:
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lines.append(end_location + Vector3(a.x, a.y, 0));
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lines.append(end_location + Vector3(b.x, b.y, 0));
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break;
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}
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}
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p_gizmo->add_lines(lines, link->is_enabled() ? link_material : link_material_disabled);
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p_gizmo->add_collision_segments(lines);
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Vector<Vector3> handles;
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handles.append(start_location);
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handles.append(end_location);
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p_gizmo->add_handles(handles, handles_material);
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}
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String NavigationLink3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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return p_id == 0 ? TTR("Start Location") : TTR("End Location");
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}
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Variant NavigationLink3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_spatial_node());
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return p_id == 0 ? link->get_start_location() : link->get_end_location();
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}
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void NavigationLink3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_spatial_node());
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Transform3D gt = link->get_global_transform();
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Transform3D gi = gt.affine_inverse();
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Transform3D ct = p_camera->get_global_transform();
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Vector3 cam_dir = ct.basis.get_column(Vector3::AXIS_Z);
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||||
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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||||
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Vector3 location = p_id == 0 ? link->get_start_location() : link->get_end_location();
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Plane move_plane = Plane(cam_dir, gt.xform(location));
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||||
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Vector3 intersection;
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||||
if (!move_plane.intersects_ray(ray_from, ray_dir, &intersection)) {
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||||
return;
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||||
}
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||||
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||||
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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||||
double snap = Node3DEditor::get_singleton()->get_translate_snap();
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||||
intersection.snap(Vector3(snap, snap, snap));
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||||
}
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||||
|
||||
location = gi.xform(intersection);
|
||||
if (p_id == 0) {
|
||||
link->set_start_location(location);
|
||||
} else if (p_id == 1) {
|
||||
link->set_end_location(location);
|
||||
}
|
||||
}
|
||||
|
||||
void NavigationLink3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
|
||||
NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_spatial_node());
|
||||
|
||||
if (p_cancel) {
|
||||
if (p_id == 0) {
|
||||
link->set_start_location(p_restore);
|
||||
} else {
|
||||
link->set_end_location(p_restore);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
|
||||
if (p_id == 0) {
|
||||
ur->create_action(TTR("Change Start Location"));
|
||||
ur->add_do_method(link, "set_start_location", link->get_start_location());
|
||||
ur->add_undo_method(link, "set_start_location", p_restore);
|
||||
} else {
|
||||
ur->create_action(TTR("Change End Location"));
|
||||
ur->add_do_method(link, "set_end_location", link->get_end_location());
|
||||
ur->add_undo_method(link, "set_end_location", p_restore);
|
||||
}
|
||||
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
//////
|
||||
|
||||
#define BODY_A_RADIUS 0.25
|
||||
|
||||
@@ -631,6 +631,23 @@ public:
|
||||
NavigationRegion3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class NavigationLink3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(NavigationLink3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
NavigationLink3DGizmoPlugin();
|
||||
};
|
||||
|
||||
class JointGizmosDrawer {
|
||||
public:
|
||||
static Basis look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
|
||||
|
||||
@@ -7520,6 +7520,7 @@ void Node3DEditor::_register_all_gizmos() {
|
||||
add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin)));
|
||||
add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
|
||||
add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin)));
|
||||
add_gizmo_plugin(Ref<NavigationLink3DGizmoPlugin>(memnew(NavigationLink3DGizmoPlugin)));
|
||||
add_gizmo_plugin(Ref<NavigationRegion3DGizmoPlugin>(memnew(NavigationRegion3DGizmoPlugin)));
|
||||
add_gizmo_plugin(Ref<Joint3DGizmoPlugin>(memnew(Joint3DGizmoPlugin)));
|
||||
add_gizmo_plugin(Ref<PhysicalBone3DGizmoPlugin>(memnew(PhysicalBone3DGizmoPlugin)));
|
||||
|
||||
Reference in New Issue
Block a user