Merge pull request #7382 from volzhs/fix-visibility
Able to change visibility when ancestor node is hidden
This commit is contained in:
+10
-1
@@ -569,6 +569,15 @@ void TreeItem::set_button(int p_column,int p_idx,const Ref<Texture>& p_button){
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}
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void TreeItem::set_button_color(int p_column,int p_idx,const Color& p_color) {
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ERR_FAIL_INDEX( p_column, cells.size() );
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ERR_FAIL_INDEX( p_idx, cells[p_column].buttons.size() );
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cells[p_column].buttons[p_idx].color=p_color;
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_changed_notify(p_column);
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}
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void TreeItem::set_editable(int p_column,bool p_editable) {
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ERR_FAIL_INDEX( p_column, cells.size() );
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@@ -1061,7 +1070,7 @@ int Tree::draw_item(const Point2i& p_pos,const Point2& p_draw_ofs, const Size2&
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o.y+=(label_h-s.height)/2;
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o+=cache.button_pressed->get_offset();
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b->draw(ci,o,p_item->cells[i].buttons[j].disabled?Color(1,1,1,0.5):Color(1,1,1,1));
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b->draw(ci,o,p_item->cells[i].buttons[j].disabled?Color(1,1,1,0.5):p_item->cells[i].buttons[j].color);
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w-=s.width+cache.button_margin;
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bw+=s.width+cache.button_margin;
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}
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+3
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@@ -93,7 +93,8 @@ friend class Tree;
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int id;
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bool disabled;
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Ref<Texture> texture;
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Button() { id=0; disabled=false; }
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Color color;
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Button() { id=0; disabled=false; color=Color(1,1,1,1); }
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};
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Vector< Button > buttons;
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@@ -189,6 +190,7 @@ public:
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int get_button_by_id(int p_column,int p_id) const;
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bool is_button_disabled(int p_column,int p_idx) const;
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void set_button(int p_column,int p_idx,const Ref<Texture>& p_button);
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void set_button_color(int p_column,int p_idx,const Color& p_color);
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/* range works for mode number or mode combo */
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