Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer

As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
This commit is contained in:
clayjohn
2022-05-18 08:04:41 -07:00
parent d81c5eab8c
commit 3e20c1347d
27 changed files with 734 additions and 1173 deletions
+2 -23
View File
@@ -53,6 +53,8 @@ private:
public:
bool use_nearest_mip_filter = false;
bool use_skeleton_software = false;
bool use_depth_prepass = true;
bool use_rgba_2d_shadows = false;
int max_vertex_texture_image_units = 0;
int max_texture_image_units = 0;
@@ -69,38 +71,15 @@ public:
bool float_texture_supported = false;
bool s3tc_supported = false;
bool latc_supported = false;
bool rgtc_supported = false;
bool bptc_supported = false;
bool etc_supported = false;
bool etc2_supported = false;
bool srgb_decode_supported = false;
bool keep_original_textures = false;
bool force_vertex_shading = false;
bool use_rgba_2d_shadows = false;
bool use_rgba_3d_shadows = false;
bool support_32_bits_indices = false;
bool support_write_depth = false;
bool support_npot_repeat_mipmap = false;
bool support_depth_cubemaps = false;
bool support_shadow_cubemaps = false;
bool support_anisotropic_filter = false;
float anisotropic_level = 0.0f;
GLuint depth_internalformat = 0;
GLuint depth_type = 0;
GLuint depth_buffer_internalformat = 0;
// in some cases the legacy render didn't orphan. We will mark these
// so the user can switch orphaning off for them.
bool should_orphan = true;
bool use_depth_prepass = true;
static Config *get_singleton() { return singleton; };
Config();