diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index b0eaae3211..91f403bc49 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5054,7 +5054,7 @@ CanvasItemEditor::CanvasItemEditor() { EditorRunBar::get_singleton()->call_deferred(SNAME("connect"), "play_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true)); EditorRunBar::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false)); - // Add some margin to the sides for better aesthetics. + // Add some margin to the sides for better esthetics. // This prevents the first button's hover/pressed effect from "touching" the panel's border, // which looks ugly. MarginContainer *toolbar_margin = memnew(MarginContainer); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 5804aed45e..404f465015 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -8197,7 +8197,7 @@ Node3DEditor::Node3DEditor() { camera_override_viewport_id = 0; - // Add some margin to the sides for better aesthetics. + // Add some margin to the sides for better esthetics. // This prevents the first button's hover/pressed effect from "touching" the panel's border, // which looks ugly. MarginContainer *toolbar_margin = memnew(MarginContainer); diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp index 32abc0a1c7..1f1c7e4ee0 100644 --- a/modules/openxr/openxr_api.cpp +++ b/modules/openxr/openxr_api.cpp @@ -2921,8 +2921,8 @@ bool OpenXRAPI::is_environment_blend_mode_supported(XrEnvironmentBlendMode p_ble } bool OpenXRAPI::set_environment_blend_mode(XrEnvironmentBlendMode p_blend_mode) { - // We allow setting this when not initialised and will check if it is supported when initialising. - // After OpenXR is initialised we verify we're setting a supported blend mode. + // We allow setting this when not initialized and will check if it is supported when initializing. + // After OpenXR is initialized we verify we're setting a supported blend mode. if (!is_initialized() || is_environment_blend_mode_supported(p_blend_mode)) { environment_blend_mode = p_blend_mode; return true; diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 8da1ef8e1d..b9cbd3cf94 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -149,7 +149,7 @@ double AnimationNodeAnimation::_process(double p_time, bool p_seek, bool p_is_ex } // Emit start & finish signal. Internally, the detections are the same for backward. - // We should use call_deferred since the track keys are still being prosessed. + // We should use call_deferred since the track keys are still being processed. if (state->tree && !p_test_only) { // AnimationTree uses seek to 0 "internally" to process the first key of the animation, which is used as the start detection. if (p_seek && !p_is_external_seeking && cur_time == 0) {