Move templates and distribution stuff to tools/dist

Also removed the obsolete iOS xcode template.
This commit is contained in:
Rémi Verschelde
2016-09-01 22:05:29 +02:00
parent 3759d378da
commit 3efe1231f0
63 changed files with 0 additions and 782 deletions

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"images" : [
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "1x",
"filename": "Icon-29.png",
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x",
"filename": "Icon-58.png",
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x",
"filename": "icon-87.png",
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x",
"filename": "Icon-80.png",
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x",
"filename": "Icon-120.png",
},
{
"idiom" : "iphone",
"size" : "57x57",
"scale" : "1x",
"filename": "Icon-57.png",
},
{
"idiom" : "iphone",
"size" : "57x57",
"scale" : "2x",
"filename": "Icon-114.png",
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x",
"filename": "Icon-120.png",
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x",
"filename": "Icon-180.png",
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x",
"filename": "Icon-29.png",
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x",
"filename": "Icon-58.png",
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x",
"filename": "Icon-40.png",
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x",
"filename": "Icon-80.png",
},
{
"idiom" : "ipad",
"size" : "50x50",
"scale" : "1x",
"filename": "Icon-50.png",
},
{
"idiom" : "ipad",
"size" : "50x50",
"scale" : "2x",
"filename": "Icon-100.png",
},
{
"idiom" : "ipad",
"size" : "72x72",
"scale" : "1x",
"filename": "Icon-72.png",
},
{
"idiom" : "ipad",
"size" : "72x72",
"scale" : "2x",
"filename": "Icon-144.png",
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-76.png",
"scale" : "1x",
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x",
"filename": "Icon-152.png",
},
{
"idiom" : "ipad",
"size" : "83.5x83.5",
"scale" : "2x",
"filename": "icon-167.png",
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@@ -0,0 +1,17 @@
100
114
120
144
152
167
180
29
40
50
57
58
60
72
76
80
87

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@@ -5,11 +5,15 @@
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<string>Insert Name Here</string>
<key>CFBundleExecutable</key>
<string>godot_opt.iphone</string>
<key>CFBundleIcons</key>
<dict/>
<key>CFBundleIcons~ipad</key>
<dict/>
<key>CFBundleIdentifier</key>
<string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
@@ -28,18 +32,17 @@
<array>
<string>armv7</string>
</array>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>

View File

View File

@@ -1,96 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0500"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE"
BuildableName = "godot_ios.app"
BlueprintName = "godot_ios"
ReferencedContainer = "container:godot_ios.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D0BCFE5F18AEBDA3004A7AAE"
BuildableName = "godot_iosTests.xctest"
BlueprintName = "godot_iosTests"
ReferencedContainer = "container:godot_ios.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE"
BuildableName = "godot_ios.app"
BlueprintName = "godot_ios"
ReferencedContainer = "container:godot_ios.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE"
BuildableName = "godot_ios.app"
BlueprintName = "godot_ios"
ReferencedContainer = "container:godot_ios.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE"
BuildableName = "godot_ios.app"
BlueprintName = "godot_ios"
ReferencedContainer = "container:godot_ios.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>godot_ios.xcscheme</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>D0BCFE3318AEBDA2004A7AAE</key>
<dict>
<key>primary</key>
<true/>
</dict>
<key>D0BCFE5F18AEBDA3004A7AAE</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
</plist>

View File

@@ -1,16 +0,0 @@
//
// Prefix header
//
// The contents of this file are implicitly included at the beginning of every source file.
//
#import <Availability.h>
#ifndef __IPHONE_5_0
#warning "This project uses features only available in iOS SDK 5.0 and later."
#endif
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#endif

View File

@@ -1,2 +0,0 @@
/* Localized versions of Info.plist keys */

View File

@@ -1,22 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>

View File

@@ -1,55 +0,0 @@
/*************************************************************************/
/* godot_iosTests.m */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <XCTest/XCTest.h>
@interface godot_iosTests : XCTestCase
@end
@implementation godot_iosTests
- (void)setUp
{
[super setUp];
// Put setup code here. This method is called before the invocation of each test method in the class.
}
- (void)tearDown
{
// Put teardown code here. This method is called after the invocation of each test method in the class.
[super tearDown];
}
- (void)testExample
{
XCTFail(@"No implementation for \"%s\"", __PRETTY_FUNCTION__);
}
@end